MediEvil: Boneyard: Difference between revisions
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{{ | {{Infobox video game | ||
| | |name = MediEvil: Boneyard | ||
| | |video = {{#ev:youtube|https://www.youtube.com/watch?v=GWYQyroCWV8|autoresize="true"}} | ||
| | |platforms = PlayStation Portable (minis) | ||
| | |developers = {{w|Guerilla Tea}} | ||
| | |releasedate = Unreleased | ||
| | |genres = Racing | ||
| | |modes = Single-player, multiplayer}} | ||
| | '''''MediEvil: Boneyard''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee. | ||
| | ==Gameplay== | ||
It was a destruction derby inspired racing/combat game which featured six racers battling within an arena using charging and melee attacks.<ref>{{cite web|title=Robert Ballantyne|site=LinkedIn|url=https://www.linkedin.com/in/rgb1869}}{{Dead link|date=May 2021}}</ref> Only three of the six racers are known: [[Sir Daniel Fortesque]], [[Zarok]] and Roland F. Quietese. | |||
'''MediEvil: Boneyard''' was one of the [ | ==Development== | ||
== | Like the other student games, ''Boneyard'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer. | ||
==References== | |||
{{reflist}} | |||
{{clr}} | |||
[[ | ==Navigation== | ||
[[Category: | {{MediEvil series}} | ||
{{DISPLAYTITLE:''MediEvil: Boneyard''}} | |||
[[Category:Abertay University student games]] |
Latest revision as of 10:34, 6 December 2024
MediEvil: Boneyard | |||
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Developer(s) | Guerilla Tea | ||
Platform(s) | PlayStation Portable (minis) | ||
Release date(s) | Unreleased | ||
Genre(s) | Racing | ||
Mode(s) | Single-player, multiplayer |
MediEvil: Boneyard was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
It was a destruction derby inspired racing/combat game which featured six racers battling within an arena using charging and melee attacks.[1] Only three of the six racers are known: Sir Daniel Fortesque, Zarok and Roland F. Quietese.
Development
Like the other student games, Boneyard was developed over ten weeks using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.
References
- ↑ Robert Ballantyne on LinkedIn.[dead link]
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