Draft:MediEvil: Legends: Difference between revisions

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{{InfoboxAlt
{{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game
|Box title = MediEvil: Legends
|name = MediEvil: Legends
|image = [[File:MediEvil Legends|300px]]
|image =  
|Row 1 title = Platform:
|platforms = PlayStation Portable
|Row 1 info = [[PlayStation Portable]]
|release = Unreleased
|Row 2 title = Release date:
|genre = Hack-and-slash
|Row 2 info = Never released
|modes = Single-player}}
|Row 3 title = Genre:
'''''MediEvil: Legends''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee.
|Row 3 info = Hack-and-slash
|Row 4 title = Game modes:
|Row 4 info = Single-player}}
'''MediEvil: Legends''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee.
==Gameplay==
==Gameplay==
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>http://gearclank.weebly.com/medievil-legends.html</ref>
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref>
==References==
==References==
<references/>
{{reflist}}
{{MediEvil series}}


{{Template:Games}}
[[Category:Abertay University student games]]
[[Category:Game Prototypes]]

Latest revision as of 14:02, 24 July 2023

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
MediEvil: Legends
Platform(s) PlayStation Portable
Mode(s) Single-player

MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

Gameplay

The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

References

  1. MediEvil Legends on Gearclank: James Dobson's Webspace.