Draft:MediEvil: Legends: Difference between revisions
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{{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | ||
|name = MediEvil: Legends | |name = MediEvil: Legends | ||
|image = | |image = | ||
|platforms = | |platforms = PlayStation Portable | ||
|release = Unreleased | |release = Unreleased | ||
|genre = Hack-and-slash | |genre = Hack-and-slash | ||
|modes = Single-player}} | |modes = Single-player}} | ||
'''''MediEvil: Legends''''' was one of the [ | '''''MediEvil: Legends''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>http://gearclank.weebly.com/medievil-legends.html</ref> | The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref> | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{MediEvil series}} | |||
[[Category:Abertay University student games]] | |||
[[Category: |
Latest revision as of 14:02, 24 July 2023
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MediEvil: Legends | ||
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Platform(s) | PlayStation Portable | |
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
References
- ↑ MediEvil Legends on Gearclank: James Dobson's Webspace.
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