MediEvil: Legends: Difference between revisions
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|name = MediEvil: Legends | |name = MediEvil: Legends | ||
|video = [[File:MediEvil Legends trailer.webm]] | |video = [[File:MediEvil Legends trailer.webm]] | ||
|platforms = PlayStation Portable | |platforms = PlayStation Portable (minis) | ||
|releasedate = Unreleased | |releasedate = Unreleased | ||
|genres = Hack-and-slash | |genres = Hack-and-slash |
Revision as of 03:23, 18 November 2024
MediEvil: Legends | |||
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Platform(s) | PlayStation Portable (minis) | ||
Release date(s) | Unreleased | ||
Genre(s) | Hack-and-slash | ||
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
Development
The game was developed using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]
Gallery
References
- ↑ 1.0 1.1 MediEvil Legends on Gearclank: James Dobson's Webspace.
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