MediEvil: Defence o' the Damned: Difference between revisions

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    |releasedate = Unreleased
    |releasedate = Unreleased
    |genres = Tower defense
    |genres = Tower defense
    |modes = Single-player}}'''''MediEvil: Defence o' the Damned''''' was one of the [[:Category:Abertay University prototypes|four game prototypes]] developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable,<ref>{{cite web|site=Pierpasquale Curto – 3D Artist|title=Medievil PSP|url=http://piercurto.com/home/home/medievil-psp/|archivedurl=https://web.archive.org/web/0if_/http://piercurto.com/home/home/medievil-psp/|retrieved=May 16, 2021}}</ref> and one for the PlayStation 3, which utilised the PlayStation Move controller.<ref>{{cite web|site=Abertay University|title=''MediEvil: Defence o’ the Damned''|url=https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|archivedurl=http://web.archive.org/web/0if_/https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|retrieved=May 16, 2021}}</ref>
    |modes = Single-player}}'''''MediEvil: Defence o' the Damned''''' was one of the [[:Category:Abertay University prototypes|four game prototypes]] developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable,<ref name="psp">{{cite web|site=Pierpasquale Curto – 3D Artist|title=Medievil PSP|url=http://piercurto.com/home/home/medievil-psp/|archivedurl=https://web.archive.org/web/0if_/http://piercurto.com/home/home/medievil-psp/|retrieved=May 16, 2021}}</ref> and one for the PlayStation 3, which utilised the PlayStation Move controller.<ref>{{cite web|site=Abertay University|title=''MediEvil: Defence o’ the Damned''|url=https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|archivedurl=http://web.archive.org/web/0if_/https://www.abertay.ac.uk/discover/academic-schools/arts-media-computer-games/games/profile/?name=MediEvil+Defence+o%27+the+Damned|retrieved=May 16, 2021}}</ref>
    ==Gameplay==
    ==Gameplay==
    The game was a take on the tower defense genre. It featured [[Sir Daniel Fortesque]] defending [[Gallows Town]] from [[zombies]].
    The game was a take on the tower defense genre. It featured [[Sir Daniel Fortesque]] defending [[Gallows Town]] from [[zombies]].
    ==Development==
    ==Development==
    ===minis version===
    ===minis version===
    Like the other student games, ''Defence o' the Damned'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]]. The development team consisted of three artists, one programmer, and a producer.<ref>{{cite web|site=Pierpasquale Curto – 3D Artist|title=Medievil PSP|url=http://piercurto.com/home/home/medievil-psp/|archivedurl=https://web.archive.org/web/0if_/http://piercurto.com/home/home/medievil-psp/|retrieved=May 16, 2021}}</ref>
    Like the other student games, ''Defence o' the Damned'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]]. The development team consisted of three artists, one programmer, and a producer.<ref name="psp"/>
    ===PlayStation Move version===
    ===PlayStation Move version===
    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.

    Revision as of 01:40, 13 January 2025

    Defence o' the Damned

    Gameplay showcase of the PS Move version.
    Developer(s) Shakin' Bones
    Platform(s) PlayStation Portable (minis)
    PlayStation 3 (PlayStation Move)
    Release date(s) Unreleased
    Genre(s) Tower defense
    Mode(s) Single-player

    MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable,[1] and one for the PlayStation 3, which utilised the PlayStation Move controller.[2]

    Gameplay

    The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies.

    Development

    minis version

    Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]

    PlayStation Move version

    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.

    Promotion

    The PlayStation Move version of the game was playable at ProtoPlay 2011 alongside Dare to be Digital entrants.

    Credits

    PlayStation Move version

    Production by Teemu Haila
    Design and audio Alan Jack
    Programming by Ian Fergus, Bhavan Vaishnav, James Dobson
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley

    Gallery

    References

    1. 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    2. MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.

    External links

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