MediEvil: Defence o' the Damned: Difference between revisions

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    Line 17: Line 17:
    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
    ==Promotion==
    ==Promotion==
    The PlayStation Move version of the game was playable at ProtoPlay 2011 alongside Dare to be Digital entrants.
    The PlayStation Move version of the game was playable at ProtoPlay 2011 alongside Dare to be Digital entrants.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention|retrieved=January 13, 2025}}</ref>
     
    ==Credits==
    ==Credits==
    ===PS3 version===
    ===PS3 version===

    Revision as of 02:29, 13 January 2025

    Defence o' the Damned
    MediEvil-DefenceOTheDamned-Poster.jpg
    Poster for the PlayStation 3 version.
    Developer(s) Shakin' Bones
    Platform(s) PlayStation Portable (minis)
    PlayStation 3 (PlayStation Move)
    Release date(s) Unreleased
    Genre(s) Tower defense
    Mode(s) Single-player

    MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]

    Gameplay

    The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.

    Development

    PSP version

    Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]

    PS3 version

    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.

    Promotion

    The PlayStation Move version of the game was playable at ProtoPlay 2011 alongside Dare to be Digital entrants.[3]

    Credits

    PS3 version

    Production by Teemu Haila
    Design and audio Alan Jack
    Programming by Ian Fergus, Bhavan Vaishnav, James Dobson
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley

    Gallery

    PSP version

    PS3 version

    Trailer

    References

    1. 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    2. MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    3. "Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention"MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.

    External links

    Navigation