MediEvil: Defence o' the Damned: Difference between revisions
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The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development. | The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development. | ||
==Promotion== | ==Promotion== | ||
The | The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention|retrieved=January 13, 2025}}</ref> | ||
==Credits== | ==Credits== |
Revision as of 03:30, 13 January 2025
MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]
Gameplay
The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.
Development
PSP version
Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]
PS3 version
The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
Promotion
The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants.[3]
Credits
PSP version
Production by | Teemu Haila |
---|---|
Programming by | Ian Fergus |
Graphics by | George Beard, Pierpasquale Curto, Mariana Garcia |
PS3 version
Production by | Teemu Haila |
---|---|
Design and audio | Alan Jack |
Programming by | Ian Fergus, Bhavan Vaishnav, James Dobson |
Graphics by | George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley |
Gallery
PSP version
Screenshots
Trailer
PS3 version
Trailer
References
- ↑ 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
- ↑ MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
- ↑ "Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention" — MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.
External links
- Development book of the PS3 version (archived version).
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