MediEvil: Defence o' the Damned: Difference between revisions

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    Like the other student games, ''Defence o' the Damned'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]]. The development team consisted of three artists, one programmer, and a producer.<ref name="psp"/>
    Like the other student games, ''Defence o' the Damned'' was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]]. The development team consisted of three artists, one programmer, and a producer.<ref name="psp"/>
    ===PS3 version===
    ===PS3 version===
    The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
    Sony reviewed all four ''MediEvil'' PSP prototypes and chose to continue the development of ''Defence o' the Damned''.<ref>{{Cite web|url=https://web.archive.org/web/20140825060640/http://heliocide.co.uk/portfolio/|site=George Beard 3D Artist Portfolio|title=Porfolio}}</ref> The development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the PS3 prototype finished, Sony didn't pursue its further development.
     
    ==Promotion==
    ==Promotion==
    The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention|retrieved=January 13, 2025}}</ref>
    The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants.<ref>{{Cite web|url=https://gearclank.weebly.com/medievil-defence-o-the-damned.html|site=Gearclank: James Dobson's Webspace|title=MediEvil: Defence 'o the Damned|quote=Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention|retrieved=January 13, 2025}}</ref>

    Revision as of 03:40, 13 January 2025

    Defence o' the Damned
    MediEvil-DefenceOTheDamned-Poster.jpg
    Poster for the PlayStation 3 version.
    Developer(s) Shakin' Bones
    Platform(s) PlayStation Portable (minis)
    PlayStation 3 (PlayStation Move)
    Release date(s) Unreleased
    Genre(s) Tower defense
    Mode(s) Single-player

    MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]

    Gameplay

    The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.

    Development

    PSP version

    Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]

    PS3 version

    Sony reviewed all four MediEvil PSP prototypes and chose to continue the development of Defence o' the Damned.[3] The development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the PS3 prototype finished, Sony didn't pursue its further development.

    Promotion

    The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants.[4]

    Credits

    PSP version

    Production by Teemu Haila
    Programming by Ian Fergus
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia

    PS3 version

    Production by Teemu Haila
    Design and audio Alan Jack
    Programming by Ian Fergus, Bhavan Vaishnav, James Dobson
    Graphics by George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley

    Gallery

    PSP version

    Screenshots

    Trailer

    PS3 version

    Trailer

    References

    1. 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    2. MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
    3. Porfolio on George Beard 3D Artist Portfolio.
    4. "Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention"MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.

    External links

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