MediEvil: Legends: Difference between revisions

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    {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game
    {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game
    |name = MediEvil: Legends
    |name = MediEvil: Legends
    |image =  
    |video = [[File:MediEvil Legends trailer.webm]]
    |platforms = PlayStation Portable
    |platforms = PlayStation Portable
    |release = Unreleased
    |releasedate = Unreleased
    |genre = Hack-and-slash
    |genres = Hack-and-slash
    |modes = Single-player}}
    |modes = Single-player}}
    '''''MediEvil: Legends''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee.
    '''''MediEvil: Legends''''' was one of the [[:Category:Abertay University student games|four game prototypes]] developed by students of the University of Abertay Dundee.
    ==Gameplay==
    ==Gameplay==
    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref>
    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref name="legends">{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref>
    ==Development==
    The game was developed using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer.<ref name="legends"/>
    ==References==
    ==References==
    {{reflist}}
    {{reflist}}
    {{clr}}
    ==Navigation==
    {{MediEvil series}}
    {{MediEvil series}}
    [[Category:Abertay University student games]]
    [[Category:Abertay University student games]]

    Revision as of 03:14, 18 November 2024

    MediEvil: Legends
    Platform(s) PlayStation Portable
    Release date(s) Unreleased
    Genre(s) Hack-and-slash
    Mode(s) Single-player

    MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

    Gameplay

    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

    Development

    The game was developed using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]

    References

    1. 1.0 1.1 MediEvil Legends on Gearclank: James Dobson's Webspace.

    Navigation