MediEvil: Legends: Difference between revisions
m (Removing images.) |
DansFriend (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game | ||
|name = MediEvil: Legends | |name = MediEvil: Legends | ||
| | |video = [[File:MediEvil Legends trailer.webm]] | ||
|platforms = PlayStation Portable | |platforms = PlayStation Portable | ||
| | |releasedate = Unreleased | ||
| | |genres = Hack-and-slash | ||
|modes = Single-player}} | |modes = Single-player}} | ||
'''''MediEvil: Legends''''' was one of the [[:Category: | '''''MediEvil: Legends''''' was one of the [[:Category:Abertay University student games|four game prototypes]] developed by students of the University of Abertay Dundee. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref> | The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref name="legends">{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref> | ||
==Development== | |||
The game was developed using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer.<ref name="legends"/> | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{clr}} | |||
==Navigation== | |||
{{MediEvil series}} | {{MediEvil series}} | ||
[[Category:Abertay University student games]] | [[Category:Abertay University student games]] |
Revision as of 03:14, 18 November 2024
MediEvil: Legends | |||
---|---|---|---|
Platform(s) | PlayStation Portable | ||
Release date(s) | Unreleased | ||
Genre(s) | Hack-and-slash | ||
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]
Development
The game was developed using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]
References
- ↑ 1.0 1.1 MediEvil Legends on Gearclank: James Dobson's Webspace.
|