MediEvil: Defence o' the Damned: Difference between revisions
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==External links== | ==External links== | ||
*[https://web.archive.org/web/20151105172759id_/http://bhavanv.com/home/wp-content/uploads/2012/03/DevelopmentBook.pdf PS3 version | *[https://web.archive.org/web/20151105172759id_/http://bhavanv.com/home/wp-content/uploads/2012/03/DevelopmentBook.pdf Development book of the PS3 version] (archived version). | ||
==Navigation== | ==Navigation== | ||
{{MediEvil series}} | {{MediEvil series}} | ||
{{DISPLAYTITLE:''MediEvil: Defence o' the Damned''}} | {{DISPLAYTITLE:''MediEvil: Defence o' the Damned''}} | ||
[[Category:Abertay University student games]] | [[Category:Abertay University student games]] |
Revision as of 02:16, 13 January 2025
MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]
Gameplay
The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.
Development
PSP version
Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]
PS3 version
The game's development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the prototype finished, Sony didn't pursue its further development.
Promotion
The PlayStation Move version of the game was playable at ProtoPlay 2011 alongside Dare to be Digital entrants.
Credits
PS3 version
Production by | Teemu Haila |
---|---|
Design and audio | Alan Jack |
Programming by | Ian Fergus, Bhavan Vaishnav, James Dobson |
Graphics by | George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley |
Gallery
PSP version
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PS3 version
Trailer
References
- ↑ 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
- ↑ MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
External links
- Development book of the PS3 version (archived version).
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