MediEvil: Legends

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    Revision as of 03:14, 18 November 2024 by DansFriend (talk | contribs) (DansFriend moved page Draft:MediEvil: Legends to MediEvil: Legends without leaving a redirect)
    MediEvil: Legends
    Platform(s) PlayStation Portable
    Release date(s) Unreleased
    Genre(s) Hack-and-slash
    Mode(s) Single-player

    MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

    Gameplay

    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

    Development

    The game was developed using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]

    References

    1. 1.0 1.1 MediEvil Legends on Gearclank: James Dobson's Webspace.

    Navigation

    Gaming Wiki Network