Ghost Ship

Revision as of 02:57, 20 August 2023 by DansFriend (talk | contribs) (DansFriend moved page Draft:Ghost Ship to Ghost Ship without leaving a redirect)

The Ghost Ship is the seventeenth level of MediEvil: Resurrection.

Ghost Ship
General information
AKA Onboard the Ghost Ship
Chalice Yes
Boss(es) Pirate Captain
Enemies Pirate Crew, Pirate Officers
Music Gallowmere Waltz
Chronological information
Level number 17.
Previous level Haunted Ruins
Next level Zarok's Lair
Location on Land Map
  Zarok's Lair  
 
 
Sir Daniel Fortesque
Haunted Ruins
   
Trophies
Who Are You Gonna Call? Who Are You Gonna Call?
Start the Ghost Ship level.
I'm the Captain Now I'm the Captain Now
Defeat the Pirate Captain.
Chalice of Souls Chalice of Souls
Fill and obtain 7 Chalices.
Chalice of Heroes Chalice of Heroes
Fill and obtain 15 Chalices.
Feeling Refreshed Feeling Refreshed
Acquire 4 Health Bottles.
Dan the Unstoppable Dan the Unstoppable
Acquire 8 Health Bottles.
Dan the Invincible Dan the Invincible
Finish a level outside of Dan's Crypt and Gallowmere Plains without taking damage.
"Onboard the Ghost Ship. How do ghosts tie their ships up at a dock? Surely the rope would slip between their ghostly fingers."
― Loading screen narration

Walkthrough

Dan's Private Journal entry

SEASICK CRUISE

Am on the Ghost Ship and feeling slightly apprehensive. The Fortesques were never known for their sea legs. (As evidenced by the chorus of wailing and nausea which filled the house every bath night).

After getting a bit lost in the bilges, I finally found a handily aimed cannon the size of a shire horse afte a hay-eating competition. Luckily, there were gunpowder kegs liberally dotted about the ship. And only several dozen plaited poltroons in my way. It was the work of a moment for me to collect all the kegs, stuff them into the cannon and launch myself skywards. Thus it was that I was able to fly over the barricades and into the Captain's quarters like an avenging silver streak. ....... of un-aerodynbamic scrap metal. One of these days I must learn how to fall from a great height.

The Pirate Captain talked a good fight (largely on the subject of what he'd do with various internal organs of mine when he got hold of me - clearly not realising it is many years since I had any). But I snuffed him out with a few well aimed cannon balls then set a course for Zarok's Lair. I hope! This armour plays havoc with navigational equipment. I think it has its own magnetic field.

The Voodoo Witch's fortune

"De mists are clearing nicely………..tank you mists!
Oh yeh m'see a tall ship.
You've hit de jackpot wid dis one - I tink it's a CRUISE! But wait this ship aint NORMAL!
it rollin an' pitchin like on a wind-whipped sea but it's flying across de SKY!?
Ahh that view is spectacular man. But the crew, well they is a bunch of nasty rudeboys.
They don't like YOU one likkle bit…… gonna string ya up like a dog.
See Now dat's juss de kinda ting they don't mention in de brochures."
The Vodoo Witch

Books

Main article: Books in MediEvil: Resurrection

Officer Puzzle Hint

GRAFFITI OF THE ANCIENT MARINER:

Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens.

Though their feet be uglier.

Cannon Puzzle Hint

GRAFFITI OF THE ANCIENT MARINER:

This cannon is so big and powerful that it may be capable of propelling a skinny man the length of this ship!
Sadly there is not enough gunpowder available in this part of the ship to test my theory.

Another great scientific discovery foiled by lack of resources.

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