MediEvil: Defence o' the Damned

MediEvil: Defence o' the Damned was one of the four game prototypes developed by students of the University of Abertay Dundee. Two versions of the game were developed, one for the PlayStation Portable (PSP),[1] and one for the PlayStation 3 (PS3), which utilised the PlayStation Move controller.[2]

Defence o' the Damned
MediEvil-DefenceOTheDamned-Poster.jpg
Poster for the PlayStation 3 version.
Developer(s) Shakin' Bones
Platform(s) PlayStation Portable (minis)
PlayStation 3 (PlayStation Move)
Release date(s) Unreleased
Genre(s) Tower defense
Mode(s) Single-player

Gameplay

The game was a take on the tower defense genre. It featured Sir Daniel Fortesque defending Gallows Town from zombies. In both versions, Sir Dan stood at the top of a wall from which he defended the town. Dan could shoot bolts at the zombies with his crossbow. He could also shoot explosive barrels to take out several enemies at once. If zombies began scaling the wall, Dan could use his sword in a last ditch effort to dispatch them.

Development

PSP version

Like the other student games, Defence o' the Damned was developed over ten weeks using Sony's PhyreEngine. The development team consisted of three artists, one programmer, and a producer.[1]

PS3 version

Sony reviewed all four MediEvil PSP prototypes and chose to continue the development of Defence o' the Damned.[3] The development team was expanded by two additional programmers, an extra artist, and a designer. The deadline for the game was the middle of August 2011, likely so the game could be featured at ProtoPlay. After development of the PS3 prototype finished, Sony didn't pursue its further development.

Promotion

 
People playing the game at ProtoPlay.

The PS3 version of the game was playable at ProtoPlay 2011 alongside games by Dare to be Digital entrants. According to programmer James Dobson, the game garnered a lot of positive attention.[4]

Martin Deacon, a designer at Sony's Cambridge Studio, came by to the event to talk to the student developers about their game. Deacon passed along design improvements and suggestions from the original MediEvil team.[5]

Credits

PSP version

Production by Teemu Haila
Programming by Ian Fergus
Graphics by George Beard, Pierpasquale Curto, Mariana Garcia

PS3 version

Production by Teemu Haila
Design and audio Alan Jack
Programming by Ian Fergus, Bhavan Vaishnav, James Dobson
Graphics by George Beard, Pierpasquale Curto, Mariana Garcia, Oliver Satterley

Gallery

PSP version

Screenshots

Trailer

PS3 version

Trailer

References

  1. 1.0 1.1 Medievil PSP on Pierpasquale Curto – 3D Artist (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
  2. MediEvil: Defence o’ the Damned on Abertay University (archived version at Internet Archive Wayback Machine). Retrieved May 16, 2021.
  3. Porfolio on George Beard 3D Artist Portfolio.
  4. "Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention" — Dobson, James, MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.
  5. "Martin Deacon, designer with Sony Cambridge came by to talk to us about the project and to pass along design improvements and suggestions from the original Sony MediEvil team!" — Dobson, James, MediEvil: Defence 'o the Damned on Gearclank: James Dobson's Webspace. Retrieved January 13, 2025.

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