Lupo

Lupo (fl. 1286) was Sir Dan's loyal hound. Due to an encounter with Gallowmere's forest wolves, he became a were-dog.

Lupo
MediEvilTheGamePrequel-Lupo.png
Biographical information
Gender Male
Behind the scenes information
Appears in The Game Prequel icon.png MediEvil: The Game Prequel

History

1286

Sir Dan happened upon Lupo as soon as he landed in Gallowmere. Lupo took Dan's skeletal arm to the still living Captain Fortesque. This is when Dan remembered that Lupo was once his dog.

Dan then didn't see Lupo until much later when Lupo saved him from Zarok's thugs in the Mystic Maidens by transforming into a werewolf. Lupo recognised the undead Dan as his master due to Griff's fairy magic.

After the two Dans swapped bodies, Lupo stayed behind to watch over the now skeletal Captain Fortesque.

Characteristics

Appearance

Personality

Despite his master's mistreatment, Lupo was a loyal dog, defending and guarding his master.

Abilities

Lupo transformed into a were-dog during full moons. In this form, he was much more formidable, capable of mauling flesh and ripping off heads.

Behind the scenes

Development

Lupo was originally developed as a character for the PS2 sequel to MediEvil 2, MediEvil 3: Fate's Arrow. A squeaky dog toy was going to be an item that could be thrown around to direct his attacks against larger enemies and bosses. Lupo would tear around as an AI character, following Dan as a sidekick.[1]

References

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