Kew Gardens: Difference between revisions
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{{Infobox level | {{Infobox level | ||
|name = Kew Gardens | |name = Kew Gardens | ||
|image = | |image = MediEvil2-KewGardens-LoadingScreen.png | ||
|chalice = Yes | |chalice = Yes | ||
|enemies = [[Pumpkin Soldiers]], [[Spitting Plants]] | |enemies = [[Pumpkin Soldiers]], [[Spitting Plants]] | ||
Line 15: | Line 15: | ||
===Development=== | ===Development=== | ||
According to [[Steven Tattersall]], one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the [[Spitting Plants|spitting plants]], a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.<ref>{{Cite web|author=Tattersall, Steven|url=http://clarets.org/steve/games/medievil2.html|site=Accreted Drivel|title=MediEvil 2|published=January 8, 2003|retrieved=July 10, 2023}}</ref> | According to [[Steven Tattersall]], one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the [[Spitting Plants|spitting plants]], a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.<ref>{{Cite web|author=Tattersall, Steven|url=http://clarets.org/steve/games/medievil2.html|site=Accreted Drivel|title=MediEvil 2|published=January 8, 2003|retrieved=July 10, 2023}}</ref> | ||
==Gallery== | |||
{{Empty section|Gallery}} | |||
==In other languages== | |||
{{Empty section|Languages}} | |||
{{clr}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 13:01, 30 November 2023
Kew Gardens | ||
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General information | ||
Chalice | Yes | |
Enemies | Pumpkin Soldiers, Spitting Plants | |
Mini game(s) | Hand Rescue | |
Chronological information | ||
Previous level | Greenwich Observatory | |
Next level | Dankenstein |
Location in London | |
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Kew Gardens is the sixth level of MediEvil 2.
MISSION BRIEFING
Winston has traced Palethorn. He's somewhere within Kew. Who knows what you will encounter when you're there.
Behind the scenes
Development
According to Steven Tattersall, one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the spitting plants, a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.[1]
Gallery
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In other languages
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References
- ↑ Tattersall, Steven, MediEvil 2 on Accreted Drivel. Published January 8, 2003. Retrieved July 10, 2023.
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