Kew Gardens: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|minigames = [[Hand Rescue]]}} | |minigames = [[Hand Rescue]]}} | ||
{{LocationMediEvil2}} | {{LocationMediEvil2}} | ||
{{WikipediaInfo|Kew Gardens}} | {{WikipediaInfo|Kew Gardens}}{{Q|Winston has traced Palethorn. He's somewhere within Kew. Who knows what you will encounter when you're there.|Mission briefing}} | ||
'''Kew Gardens''' is the sixth level of ''[[MediEvil 2]]''. | '''Kew Gardens''' is the sixth level of ''[[MediEvil 2]]''. | ||
==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== |
Revision as of 13:11, 30 November 2023
Kew Gardens | ||
---|---|---|
General information | ||
Chalice | Yes | |
Enemies | Pumpkin Soldiers, Spitting Plants | |
Mini game(s) | Hand Rescue | |
Chronological information | ||
Previous level | Greenwich Observatory | |
Next level | Dankenstein |
Location in London | |
---|---|
|
|
Kew Gardens is the sixth level of MediEvil 2.
Behind the scenes
Development
According to Steven Tattersall, one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the spitting plants, a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.[1]
Gallery
|
In other languages
|
References
- ↑ Tattersall, Steven, MediEvil 2 on Accreted Drivel. Published January 8, 2003. Retrieved July 10, 2023.
|