Kew Gardens: Difference between revisions

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    Winston has traced Palethorn. He's somewhere within Kew. Who knows what you will encounter when you're there.
    Winston has traced Palethorn. He's somewhere within Kew. Who knows what you will encounter when you're there.
    ==Trivia==
    ==Trivia==
    *According to [[Steven Tattersall]], one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the [[Spitting Plants|spitting plants]], a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.<ref>{{Cite web|author=Tattersall, Steven|url=http://clarets.org/steve/games/medievil2.html\|site=Accreted Drivel|title=MediEvil 2|published=January 8, 2003}}</ref>
    *According to [[Steven Tattersall]], one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the [[Spitting Plants|spitting plants]], a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.<ref>{{Cite web|author=Tattersall, Steven|url=http://clarets.org/steve/games/medievil2.html|site=Accreted Drivel|title=MediEvil 2|published=January 8, 2003}}</ref>
     
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}

    Revision as of 04:04, 11 April 2020

    Kew Gardens
    [[Image:|250px]]
    General information
    Chalice Yes
    Enemies Pumpkin Soldiers, Spitting Plants
    Mini game(s) Hand Rescue
    Chronological information
    Previous level Greenwich Observatory
    Next level Dankenstein
    Wikipedia
    Wikipedia also has an article on

    Kew Gardens is the sixth level of MediEvil 2.

    MISSION BRIEFING

    Winston has traced Palethorn. He's somewhere within Kew. Who knows what you will encounter when you're there.

    Trivia

    • According to Steven Tattersall, one of the game's main programmers, a "sporadic crash bug" can occur in this level in the EU releases of the game. In rooms with the spitting plants, a memory overwrite can cause data to be trashed, leading to random crashing. This bug was fixed in the US release.[1]

    References

    1. Tattersall, Steven, MediEvil 2 on Accreted Drivel. Published January 8, 2003.