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{{Concept}}
{{Infobox character
[[File:Medievil-3-fate-arrow-ps2.jpg|right|thumb|Lupo and [[Dan]] riding a Dragon Elephant.]]  
|gender = Male
'''Lupo''' is a character from the unrealised game concept [[Fate's Arrow (2003)|Fate's Arrow]]. He was supposedly Sir Daniel's dog when he was alive, and when he found the dead version of his master, he chose to stick with him.
|image =
[[Category:Fate's Arrow (2003)]]
|appearances = {{Icon|FArrow}} ''[[MediEvil: The Game Prequel]]''
}}
'''Lupo''' ({{fl}} 1286) was [[Sir Dan]]'s loyal hound.
==History==
===1286===
Sir Dan happened upon Lupo as soon as he landed in [[Gallowmere]]. Lupo took Dan's skeletal [[arm]] to the still living Captain Fortesque. This is when Dan remembered that Lupo was once his dog.
 
Dan then didn't see Lupo until much later when Lupo saved him from [[Zarok]]'s thugs in the [[Mystic Maidens]] by transforming into a werewolf. Lupo recognised the undead Dan as his master due to [[Griff]]'s fairy magic.
 
After the two Dans swapped bodies, Lupo stayed behind to watch over the now skeletal Captain Fortesque.
==Characteristics==
===Appearance===
{{Empty section}}
===Personality===
Despite his master's mistreatment, Lupo was a loyal dog, defending and guarding his master.
===Abilities===
Lupo transformed into a were-dog during full moons. In this form, he was much more formidable, capable of mauling flesh and ripping off heads.
{{clear}}
 
==Behind the scenes==
===Development===
Lupo was originally developed as a character for the PS2 sequel to ''[[MediEvil 2]]'', ''[[MediEvil 3: Fate's Arrow]]''. A squeaky dog toy was going to be an item that could be thrown around to direct his attacks against larger enemies and bosses. Lupo would tear around as an AI character, following Dan as a sidekick.<ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref>
 
==References==
{{Reflist}}
==Navigation==
{{MediEvil: The Game Prequel characters}}
[[Category:Characters]]
[[Category:Characters in MediEvil: The Game Prequel]]

Latest revision as of 23:08, 22 April 2024

Lupo
Biographical information
Gender Male
Behind the scenes information
Appears in The Game Prequel icon.png MediEvil: The Game Prequel

Lupo (fl. 1286) was Sir Dan's loyal hound.

History

1286

Sir Dan happened upon Lupo as soon as he landed in Gallowmere. Lupo took Dan's skeletal arm to the still living Captain Fortesque. This is when Dan remembered that Lupo was once his dog.

Dan then didn't see Lupo until much later when Lupo saved him from Zarok's thugs in the Mystic Maidens by transforming into a werewolf. Lupo recognised the undead Dan as his master due to Griff's fairy magic.

After the two Dans swapped bodies, Lupo stayed behind to watch over the now skeletal Captain Fortesque.

Characteristics

Appearance

Personality

Despite his master's mistreatment, Lupo was a loyal dog, defending and guarding his master.

Abilities

Lupo transformed into a were-dog during full moons. In this form, he was much more formidable, capable of mauling flesh and ripping off heads.

Behind the scenes

Development

Lupo was originally developed as a character for the PS2 sequel to MediEvil 2, MediEvil 3: Fate's Arrow. A squeaky dog toy was going to be an item that could be thrown around to direct his attacks against larger enemies and bosses. Lupo would tear around as an AI character, following Dan as a sidekick.[1]

References

Navigation