MediEvil Rolling Demo: Difference between revisions

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    {{RollingDemoPauseMenuOption|CONTROL SETTINGS:|{{CollapsibleContent|show=see more|hide=see less|width=9.5em|Digital - 0|Digital - 1<br>Digital - 2<br>Analog - 0<br>Analog - 1|L/R to change.}}}}
    {{RollingDemoPauseMenuOption|[[#Controls|CONTROL SETTINGS]]:|{{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital - 0|Digital - 0]]|[[#Digital - 1|Digital - 1]]<br>[[#Digital - 2|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]|L/R to change.}}}}
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    {{RollingDemoPauseMenuOption|SPEED RELATIVE TURN:|On/Off|X to toggle.|debug1=yes}}
    {{RollingDemoPauseMenuOption|ALLOW DEMO RECORD:|Not available|X to toggle.|debug2=yes}}
    {{RollingDemoPauseMenuOption|ALLOW DEMO RECORD:|Not available|X to toggle.|debug2=yes}}

    Revision as of 01:00, 24 April 2022

    Rolling Demo splash screen.

    The MediEvil Rolling Demo is a version of MediEvil that is 400 days older than the final version of the game. The demo was released on two PAL region demo discs in late 1997 – Winter Releases '97 demo 01 and Registered Users Demo 02 – the former of which was given out at the European Computer Trade Show.[1] Files on the discs suggest that the demo finished development around August 14, 1997.

    Gameplay

    The whole demo as recorded by EnergeticLute33.

    As the name suggests, the demo is largely non-interactive and cannot be properly played without cheating or hacking. However, the player can use the X button button to skip any of the demo's segments and pressing SELECT can be used to return to the demo disc's main menu.

    The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:

    1. The Graveyard
    2. The Desecrated Church
    3. The Ant Caves
    4. The Asylum Grounds
    5. The Ghost Ship
    6. Pools of the Ancient Dead
    7. Pumpkin Gorge
    8. Scarecrow Fields
    9. The Ant Caves
    10. Pumpkin Gorge
    11. The Ghost Ship
    12. The Graveyard
    13. The Asylum Grounds
    14. The Haunted Ruins
    15. Pools of the Ancient Dead
    16. Pumpkin Gorge
    17. The Sleeping Village

    After the final segment the player is sent back to the main menu of the demo disc.

    Differences from the retail version

    Controls

    Digital - 0

    • X button - Attack (hold for continuous attack)
    • Square button - Jump (hold for higher jump)
    • Triangle button - Turn around
    • Circle button - Block
    • Up button - Walk
    • Down button - Walk backwards
    • Left button - Turn left
    • Right button - Turn right
    • Up button + L1 button - Sneak
    • Up button + R1 button/L3 - Run
    • L2 button - Jump left
    • R2 button - Jump right
    • R3 - Open scrollable text box
    • SELECT - Change camera mode
    • START - Open pause menu

    Digital - 1

    • X button - Attack (hold for continuous attack)
    • Square button - Jump (hold for higher jump)
    • Triangle button - Turn around
    • Down button - Block
    • R1 button - Walk
    • L2 button - Walk backwards
    • Left button - Turn left
    • Right button - Turn right
    • L1 button - Sneak
    • R2 button/L3 - Run
    • Circle button + Left button - Jump left
    • Circle button + Right button - Jump right
    • R3 - Open scrollable text box
    • SELECT - Change camera mode
    • START - Open pause menu

    Digital - 2

    • R1 button - Attack (hold for continuous attack)
    • Up button - Jump (hold for higher jump)
    • L1 button - Turn around
    • Down button - Block
    • Triangle button - Walk
    • X button - Walk backwards
    • Left button - Turn left
    • Right button - Turn right
    • Triangle button + L2 button - Sneak
    • Triangle button + R2 button/L3 - Run
    • Square button - Jump left
    • Circle button - Jump right
    • R3 - Open scrollable text box
    • SELECT - Change camera mode
    • START - Open pause menu

    Analog - 0

    The general button layout is identical to Digital - 0. With this setting, Dan does not turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.

    Analog - 1

    The general button layout is identical to Digital - 0. With this setting, Dan turns to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.

    Pause Menu

    The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.

    RESUME X to continue.
    RESTART** X to restart.
    EXIT X to exit.
    FX VOLUME: L/R to change.
    MUSIC VOLUME: L/R to change.
    CONTROL SETTINGS: X to continue.
    SPEED RELATIVE TURN:* On/Off X to toggle.
    ALLOW DEMO RECORD:** Not available X to toggle.
    DIFFICULTY LEVEL:* 0-3 L/R to change.
    LIVES:* 1-9 L/R to change.
    ENERGY:*
    1-99

    Invulnerable

    L/R to change.
    WEAPON:*
    None

    Small Sword
    Big Sword
    Magic Sword
    Dagger
    Axe
    Club
    Crossbow
    Chick Drumstick
    Own arm
    Lightning
    Longbow
    Spear
    Trident

    L/R to change.
    WEAPON POWER-UP:* On/Off X to toggle.
    SHIELD:*
    None

    Copper
    Silver
    Gold

    L/R to change.
    LIMITED RUN:* On/Off X to toggle.
    DAN MODE:* Not implemented L/R to change.
    RUNE KEYS:*
    Chaos - No/Yes

    Earth - No/Yes
    Moon - No/Yes
    Star - No/Yes
    Time - No/Yes

    X/L/R to change.
    FEET GRIP:* Not activated X to toggle. L/R to change.
    GROUND FRIC:* Not activated X to toggle. L/R to change.
    KINETIC FRIC:* Not activated X to toggle. L/R to change.
    JUST DAN:** On/Off X toggles (must restart).
    TESTCARD:** On/Off X to toggle.
    MATRICES:** Not available X to toggle.
    TERRAIN MODE:* Not available X to toggle.
    GATSO:** On/Off X to toggle.
    MAPVIEW DISPLAY:* Not available X to toggle.
    ACTIVE MAPVIEW* X to enter.
    CAMERA MODE:**
    Spline

    Spline Z (Abs)
    Spline Z (Rel)
    Spline Z (Lim)
    Overhead
    Chase
    Head-set
    Free
    Free (sus)
    Fixed

    L/R to change.
    SUPER CHEAT* X to set.
    SOUND TEST* X to enter.
    PLACE ENTITY:** Not available L/R, O + L/R, X to place.
    SHOW VRAM** X to enter.
    SHOW MEM STATUS** X to enter.
    GRAB SCREEN** X to enter.

    * Unlocked with DEBUG1 or DEBUG2 cheat.
    ** Unlocked with DEBUG2 cheat only.

    Cheats

    Main article: Cheats in MediEvil

    The following cheats will only work after Dan has been made controllable.

    DEBUG1

    "LOST TROLL"
    While holding L2 button, press Left button, Circle button, Square button, Triangle button, Triangle button, Right button, Circle button, Left button, Left button. New options will then appear in the pause menu.[2]

    DEBUG2

    "STOUT LORD"
    While holding L2 button, press Square button, Triangle button, Circle button, Up button, Triangle button, Left button, Circle button, Right button, Down button. New options will then appear in the pause menu. This cheat unlocks all DEBUG1 options as well.[2]

    GameShark codes

    The following codes are compatible with both releases of the demo:

    D0096864 800D
    300D4490 0000
    Player-controlled Dan Stops demo mode.[3]
    D0096864 800D
    300CFCEC 0001
    DEBUG1 Unlocks additional options in the pause menu.[3]
    D0096864 800D
    300CFCEC 0002
    DEBUG2 Unlocks additional options in the pause menu.[3]

    See also

    References

    1. Goring, Graham, ECTS - Lotta BBW's on uk.games.video.playstation. Published September 7, 1997. Retrieved April 22, 2022.
    2. 2.0 2.1 Original research by SolidSnake11.
    3. 3.0 3.1 3.2 Codes by Hacc.

    External links

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