MediEvil Rolling Demo: Difference between revisions
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==Differences from the [[MediEvil/SCES-00311|retail version]]== | ==Differences from the [[MediEvil/SCES-00311|retail version]]== | ||
===Controls=== | ===Controls=== | ||
====Digital | ====Digital==== | ||
{| class="wikitable" width="100%" | |||
! Action | |||
! Digital - 0 | |||
! Digital - 1 | |||
! Digital - 2 | |||
|- | |||
| style="text-align: center" | Attack (hold for continuous attack) | |||
! {{B|X}} | |||
! {{B|X}} | |||
! {{B|R1}} | |||
|- | |||
| style="text-align: center" | Jump (hold for higher jump) | |||
! {{B|S}} | |||
! {{B|S}} | |||
! {{B|U}} | |||
= | |- | ||
| style="text-align: center" | Turn around | |||
! {{B|T}} | |||
! {{B|T}} | |||
! {{B|L1}} | |||
|- | |||
| style="text-align: center" | Block | |||
! {{B|O}} | |||
! {{B|D}} | |||
! {{B|D}} | |||
|- | |||
| style="text-align: center" | Walk | |||
! {{B|U}} | |||
! {{B|R1}} | |||
! {{B|T}} | |||
|- | |||
= | | style="text-align: center" | Walk backwards | ||
! {{B|D}} | |||
! {{B|L2}} | |||
! {{B|X}} | |||
|- | |||
| style="text-align: center" | Turn left | |||
! {{B|L}} | |||
! {{B|L}} | |||
! {{B|L}} | |||
|- | |||
| style="text-align: center" | Turn right | |||
! {{B|R}} | |||
! {{B|R}} | |||
! {{B|R}} | |||
|- | |||
| style="text-align: center" | Sneak | |||
! {{B|U}} + {{B|L1}} | |||
! {{B|L1}} | |||
! {{B|T}} + {{B|L2}} | |||
|- | |||
| style="text-align: center" | Run | |||
! {{B|U}} + {{B|R1}}/{{B|L3}} | |||
! {{B|R2}}/{{B|L3}} | |||
! {{B|T}} + {{B|R2}}/{{B|L3}} | |||
|- | |||
| style="text-align: center" | Jump left | |||
! {{B|L2}} | |||
! {{B|O}} + {{B|L}} | |||
! {{B|S}} | |||
|- | |||
| style="text-align: center" | Jump right | |||
! {{B|R2}} | |||
! {{B|O}} + {{B|R}} | |||
! {{B|O}} | |||
|- | |||
| style="text-align: center" | Open scrollable text box | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
|- | |||
| style="text-align: center" | Change camera mode | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
|- | |||
| style="text-align: center" | Open [[#Pause Menu|pause menu]] | |||
! {{B|START}} | |||
! {{B|START}} | |||
! {{B|START}} | |||
|} | |||
====Analog - 0==== | ====Analog - 0==== | ||
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak. | The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak. |
Revision as of 00:41, 25 April 2022
The MediEvil Rolling Demo is a version of MediEvil that is 400 days older than the final version of the game. The demo was released on two PAL region demo discs in late 1997 – Winter Releases '97 demo 01 and Registered Users Demo 02 – the former of which was given out at the European Computer Trade Show.[1] Files on the discs suggest that the demo finished development around August 14, 1997.
Gameplay
As the name suggests, the demo is largely non-interactive and cannot be properly played without cheating or hacking. However, the player can use the button to skip any of the demo's segments and pressing SELECT can be used to return to the demo disc's main menu.
The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
- The Graveyard
- The Desecrated Church
- The Ant Caves
- The Asylum Grounds
- The Ghost Ship
- Pools of the Ancient Dead
- Pumpkin Gorge
- Scarecrow Fields
- The Ant Caves
- Pumpkin Gorge
- The Ghost Ship
- The Graveyard
- The Asylum Grounds
- The Haunted Ruins
- Pools of the Ancient Dead
- Pumpkin Gorge
- The Sleeping Village
After the final segment the player is sent back to the main menu of the demo disc.
Differences from the retail version
Controls
Digital
Action | Digital - 0 | Digital - 1 | Digital - 2 |
---|---|---|---|
Attack (hold for continuous attack) | |||
Jump (hold for higher jump) | |||
Turn around | |||
Block | |||
Walk | |||
Walk backwards | |||
Turn left | |||
Turn right | |||
Sneak | + | + | |
Run | + /L3 | /L3 | + /L3 |
Jump left | + | ||
Jump right | + | ||
Open scrollable text box | R3 | R3 | R3 |
Change camera mode | SELECT | SELECT | SELECT |
Open pause menu | START | START | START |
Analog - 0
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan does not turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
Analog - 1
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan turns to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
Pause Menu
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
RESUME | X to continue. | |
RESTART** | X to restart. | |
EXIT | X to exit. | |
FX VOLUME: | L/R to change. | |
MUSIC VOLUME: | L/R to change. | |
CONTROL SETTINGS: | X to continue. | |
SPEED RELATIVE TURN:* | On/Off | X to toggle. |
ALLOW DEMO RECORD:** | Not available | X to toggle. |
DIFFICULTY LEVEL:* | 0-3 | L/R to change. |
LIVES:* | 1-9 | L/R to change. |
ENERGY:* | 1-99
Invulnerable |
L/R to change. |
WEAPON:* | None
Small Sword |
L/R to change. |
WEAPON POWER-UP:* | On/Off | X to toggle. |
SHIELD:* | None
Copper |
L/R to change. |
LIMITED RUN:* | On/Off | X to toggle. |
DAN MODE:* | Not implemented | L/R to change. |
RUNE KEYS:* | Chaos - No/Yes
Earth - No/Yes |
X/L/R to change. |
FEET GRIP:* | Not activated | X to toggle. L/R to change. |
GROUND FRIC:* | Not activated | X to toggle. L/R to change. |
KINETIC FRIC:* | Not activated | X to toggle. L/R to change. |
JUST DAN:** | On/Off | X toggles (must restart). |
TESTCARD:** | On/Off | X to toggle. |
MATRICES:** | Not available | X to toggle. |
TERRAIN MODE:* | Not available | X to toggle. |
GATSO:** | On/Off | X to toggle. |
MAPVIEW DISPLAY:* | Not available | X to toggle. |
ACTIVE MAPVIEW* | X to enter. | |
CAMERA MODE:** | Spline
Spline Z (Abs) |
L/R to change. |
SUPER CHEAT* | X to set. | |
SOUND TEST* | X to enter. | |
PLACE ENTITY:** | Not available | L/R, O + L/R, X to place. |
SHOW VRAM** | X to enter. | |
SHOW MEM STATUS** | X to enter. | |
GRAB SCREEN** | X to enter. |
* Unlocked with DEBUG1 or DEBUG2 cheat.
** Unlocked with DEBUG2 cheat only.
Cheats
- Main article: Cheats in MediEvil
The following cheats will only work after Dan has been made controllable.
DEBUG1
"LOST TROLL"
While holding , press , , , , , , , , . New options will then appear in the pause menu.[2]
DEBUG2
"STOUT LORD"
While holding , press , , , , , , , , . New options will then appear in the pause menu. This cheat unlocks all DEBUG1 options as well.[2]
GameShark codes
The following codes are compatible with both releases of the demo:
Demo Mode | ||
---|---|---|
Code | Name | Effect |
D0096864 800D 300D4490 0000 |
Player Controlled | Lets the player control Dan.[3] |
D0096864 800D 300D4490 0040 |
Demo Ready | Signals that demo mode is ready (can cause strange behaviour).[4] |
D0096864 800D 300D4490 00C0 |
Demo Playing | Demo mode plays (can cause strange behaviour).[4] |
Pause Menu | ||
Code | Name | Effect |
D0096864 800D 300CFCEC 0000 |
PAUSE | Reverts to the default pause menu.[4] |
D0096864 800D 300CFCEC 0001 |
DEBUG1 | Unlocks additional options in the pause menu.[3] |
D0096864 800D 300CFCEC 0002 |
DEBUG2 | Unlocks additional options in the pause menu (including DEBUG1 options).[3] |
Control Settings | ||
Code | Name | Effect |
D0096864 800D 800D0818 27F8 300D4008 0000 |
Digital - 0 | Sets the current control scheme to Digital - 0.[4] |
D0096864 800D 800D0818 281C 300D4008 0001 |
Digital - 1 | Sets the current control scheme to Digital - 1.[4] |
D0096864 800D 800D0818 2840 300D4008 0002 |
Digital - 2 | Sets the current control scheme to Digital - 2.[4] |
D0096864 800D 300D400C 0000 |
Analog - 0 | Sets the current control scheme to Analog - 0 (analog controller required).[4] |
D0096864 800D 300D400C 0001 |
Analog - 1 | Sets the current control scheme to Analog - 1 (analog controller required).[4] |
See also
References
External links
- MediEvil Rolling Demo on The Cutting Room Floor.