MediEvil: Resurrection: Difference between revisions

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The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref name="MediEvil Boards"/>
The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref name="MediEvil Boards"/>


According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>
According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|published=December 10, 2004|retrieved=August 29, 2021|author=Sony Computer Europe|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref>


==Cover art==
==Cover art==
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==Release==
==Release==
''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Nigel Kendall|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Greg Howson}}</ref></sup>
''MediEvil: Resurrection'' was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. It retailed at £34.99 in the United Kingdom.<sup><ref>{{Cite web|author=Kendall, Nigel|title=Everything but the kitchen sink|published=August 27, 2005|newspaper=The Times}}</ref></sup><sup><ref>{{Cite news|published=August 18, 2005|newspaper=The Guardian|url=https://www.theguardian.com/technology/2005/aug/18/games.onlinesupplement|title=''Games watch''|author=Howson, Greg}}</ref></sup>
===Reception===
===Reception===
{{Video game reviews
{{Video game reviews