MediEvil Rolling Demo

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Rolling Demo splash screen.

The MediEvil Rolling Demo is a version of MediEvil that is 400 days older than the final version of the game. The demo was released on two PAL region demo discs in late 1997 – Winter Releases '97 demo 01 and Registered Users Demo 02 – the former of which was given out at the European Computer Trade Show.[1] Files on the discs suggest that the demo finished development around August 14, 1997.

Gameplay

The whole demo as recorded by EnergeticLute33.

As the name suggests, the demo is largely non-interactive and cannot be properly played without cheating or hacking. However, the player can use the X button button to skip any of the demo's segments and pressing SELECT can be used to return to the demo disc's main menu.

The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:

  1. The Graveyard
  2. The Desecrated Church
  3. The Ant Caves
  4. The Asylum Grounds
  5. The Ghost Ship
  6. Pools of the Ancient Dead
  7. Pumpkin Gorge
  8. Scarecrow Fields
  9. The Ant Caves
  10. Pumpkin Gorge
  11. The Ghost Ship
  12. The Graveyard
  13. The Asylum Grounds
  14. The Haunted Ruins
  15. Pools of the Ancient Dead
  16. Pumpkin Gorge
  17. The Sleeping Village

After the final segment the player is sent back to the main menu of the demo disc.

Differences from the retail version

Controls

Digital - 0

  • X button - Attack (hold for continuous attack)
  • Square button - Jump (hold for higher jump)
  • Triangle button - Turn around
  • Circle button - Block
  • Up button - Walk
  • Down button - Walk backwards
  • Left button - Turn left
  • Right button - Turn right
  • Up button + L1 button - Sneak
  • Up button + R1 button/L3 - Run
  • L2 button - Jump left
  • R2 button - Jump right
  • R3 - Open scrollable text box
  • SELECT - Change camera mode
  • START - Open pause menu

Digital - 1

  • X button - Attack (hold for continuous attack)
  • Square button - Jump (hold for higher jump)
  • Triangle button - Turn around
  • Down button - Block
  • R1 button - Walk
  • L2 button - Walk backwards
  • Left button - Turn left
  • Right button - Turn right
  • L1 button - Sneak
  • R2 button/L3 - Run
  • Circle button + Left button - Jump left
  • Circle button + Right button - Jump right
  • R3 - Open scrollable text box
  • SELECT - Change camera mode
  • START - Open pause menu

Digital - 2

  • R1 button - Attack (hold for continuous attack)
  • Up button - Jump (hold for higher jump)
  • L1 button - Turn around
  • Down button - Block
  • Triangle button - Walk
  • X button - Walk backwards
  • Left button - Turn left
  • Right button - Turn right
  • Triangle button + L2 button - Sneak
  • Triangle button + R2 button/L3 - Run
  • Square button - Jump left
  • Circle button - Jump right
  • R3 - Open scrollable text box
  • SELECT - Change camera mode
  • START - Open pause menu

Analog - 0

The general button layout will be identical to whichever digital mode was last active. With this setting, Dan does not turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.

Analog - 1

The general button layout will be identical to whichever digital mode was last active. With this setting, Dan turns to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.

Pause Menu

The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.

RESUME X to continue.
RESTART** X to restart.
EXIT X to exit.
FX VOLUME: L/R to change.
MUSIC VOLUME: L/R to change.
CONTROL SETTINGS: X to continue.
SPEED RELATIVE TURN:* On/Off X to toggle.
ALLOW DEMO RECORD:** Not available X to toggle.
DIFFICULTY LEVEL:* 0-3 L/R to change.
LIVES:* 1-9 L/R to change.
ENERGY:*
1-99

Invulnerable

L/R to change.
WEAPON:*
None

Small Sword
Big Sword
Magic Sword
Dagger
Axe
Club
Crossbow
Chick Drumstick
Own arm
Lightning
Longbow
Spear
Trident

L/R to change.
WEAPON POWER-UP:* On/Off X to toggle.
SHIELD:*
None

Copper
Silver
Gold

L/R to change.
LIMITED RUN:* On/Off X to toggle.
DAN MODE:* Not implemented L/R to change.
RUNE KEYS:*
Chaos - No/Yes

Earth - No/Yes
Moon - No/Yes
Star - No/Yes
Time - No/Yes

X/L/R to change.
FEET GRIP:* Not activated X to toggle. L/R to change.
GROUND FRIC:* Not activated X to toggle. L/R to change.
KINETIC FRIC:* Not activated X to toggle. L/R to change.
JUST DAN:** On/Off X toggles (must restart).
TESTCARD:** On/Off X to toggle.
MATRICES:** Not available X to toggle.
TERRAIN MODE:* Not available X to toggle.
GATSO:** On/Off X to toggle.
MAPVIEW DISPLAY:* Not available X to toggle.
ACTIVE MAPVIEW* X to enter.
CAMERA MODE:**
Spline

Spline Z (Abs)
Spline Z (Rel)
Spline Z (Lim)
Overhead
Chase
Head-set
Free
Free (sus)
Fixed

L/R to change.
SUPER CHEAT* X to set.
SOUND TEST* X to enter.
PLACE ENTITY:** Not available L/R, O + L/R, X to place.
SHOW VRAM** X to enter.
SHOW MEM STATUS** X to enter.
GRAB SCREEN** X to enter.

* Unlocked with DEBUG1 or DEBUG2 cheat.
** Unlocked with DEBUG2 cheat only.

Cheats

Main article: Cheats in MediEvil

The following cheats will only work after Dan has been made controllable.

DEBUG1

"LOST TROLL"
While holding L2 button, press Left button, Circle button, Square button, Triangle button, Triangle button, Right button, Circle button, Left button, Left button. New options will then appear in the pause menu.[2]

DEBUG2

"STOUT LORD"
While holding L2 button, press Square button, Triangle button, Circle button, Up button, Triangle button, Left button, Circle button, Right button, Down button. New options will then appear in the pause menu. This cheat unlocks all DEBUG1 options as well.[2]

GameShark codes

The following codes are compatible with both releases of the demo:

Demo Mode
Code Name Effect
D0096864 800D
300D4490 0000
Player Controlled Lets the player control Dan.[3]
D0096864 800D
300D4490 0040
Demo Ready Signals that demo mode is ready (can cause strange behaviour).[4]
D0096864 800D
300D4490 00C0
Demo Playing Demo mode plays (can cause strange behaviour).[4]
Pause Menu
Code Name Effect
D0096864 800D
300CFCEC 0000
PAUSE Reverts to the default pause menu.[4]
D0096864 800D
300CFCEC 0001
DEBUG1 Unlocks additional options in the pause menu.[3]
D0096864 800D
300CFCEC 0002
DEBUG2 Unlocks additional options in the pause menu (including DEBUG1 options).[3]
Control Settings
Code Name Effect
D0096864 800D
800D0818 27F8
300D4008 0000
Digital - 0 Sets the current control scheme to Digital - 0.[4]
D0096864 800D
800D0818 281C
300D4008 0001
Digital - 1 Sets the current control scheme to Digital - 1.[4]
D0096864 800D
800D0818 2840
300D4008 0002
Digital - 2 Sets the current control scheme to Digital - 2.[4]
D0096864 800D
300D400C 0000
Analog - 0 Sets the current control scheme to Analog - 0 (analog controller required).[4]
D0096864 800D
300D400C 0001
Analog - 1 Sets the current control scheme to Analog - 1 (analog controller required).[4]

See also

References

  1. Goring, Graham, ECTS - Lotta BBW's on uk.games.video.playstation. Published September 7, 1997. Retrieved April 22, 2022.
  2. 2.0 2.1 Original research by SolidSnake11.
  3. 3.0 3.1 3.2 Codes by Hacc.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Codes by Lazlo52.

External links

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