Draft:Music in MediEvil: Difference between revisions

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This page lists all the '''music''' in ''[[MediEvil]]'' composed by Paul Arnold and Andrew Barnabas.
This page lists all the '''music''' in ''[[MediEvil]]''. All tracks were composed by [[Paul Arnold]] and [[Andrew Barnabas]].


==Main tracklist==
==Main tracklist==
This section lists all the music that appears in the game's [[Cheats in MediEvil|cheat menu]].
This section lists all the music as it appears in the game's [[Cheats in MediEvil|cheat menu]].
===0===
===0===
{{Infobox song
{{Infobox song
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{{clear}}
{{clear}}
==Demo tracklist==
==Demo tracklist==
This section lists all the music that were used for the earlier demos.
This section lists all the music tracks used in early demo versions of the game.
===1G14 (Demo)===
===1G14 (Demo)===
{{Infobox song
{{Infobox song
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|song=[[File:Medievil 1 Demo Soundtrack - Menu|250px]]
|song=[[File:Medievil 1 Demo Soundtrack - Menu|250px]]
|length=0:40
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In ''[[MediEvil Rolling Demo]]'', the track was used for [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]]. In ''[[MediEvil 0.32 Demo]]'', the track was used for the title menu.
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
{{clear}}
{{clear}}
===1G7 (Demo)===
===1G7 (Demo)===
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|song=[[File:Medievil 1 Demo Soundtrack - The Cemetery|250px]]
|song=[[File:Medievil 1 Demo Soundtrack - The Cemetery|250px]]
|length=0:42
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In ''MediEvil Rolling Demo'', the track was used for [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In ''MediEvil 0.32 Demo'', the track was used for The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
{{clear}}
{{clear}}
===1G1A (Demo)===
===1G1A (Demo)===
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|song=[[File:Medievil 1 Demo Soundtrack - Unused|250px]]
|song=[[File:Medievil 1 Demo Soundtrack - Unused|250px]]
|length=0:42
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used for ''MediEvil 0.32 Demo'' but can be located within the game files.
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
{{clear}}
{{clear}}
===1G2A (Demo)===
===1G2A (Demo)===
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|song=[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px]]
|song=[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px]]
|length=0:42
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In ''MediEvil Rolling Demo'', the track was used for [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]. In ''MediEvil 0.32 Demo'', the track was used for The Hilltop Mausoleum.
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
{{clear}}
{{clear}}
==See also==
*[[Leitmotif]]
==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Music]]
[[Category:Music]]
{{DISPLAYTITLE:Music in ''MediEvil''}}
{{DISPLAYTITLE:Music in ''MediEvil''}}

Revision as of 16:42, 30 October 2021

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

This page lists all the music in MediEvil. All tracks were composed by Paul Arnold and Andrew Barnabas.

Main tracklist

This section lists all the music as it appears in the game's cheat menu.

0

Template:Infobox song Track 0 is used in the Dan's Crypt, The Graveyard, Inside the Asylum and The Lake levels.

1

Template:Infobox song Track 1 is used in the Return to the Graveyard and The Pumpkin Serpent.

2

Template:Infobox song Track 2 is used in The Ant Caves.

3

Template:Infobox song Track 3 is used in Scarecrow Fields.

4

Template:Infobox song Track 4 is used in The Enchanted Earth and The Sleeping Village levels.

5

Template:Infobox song Track 5 is used in The Hilltop Mausoleum level.

6

Template:Infobox song Track 6 is used in The Haunted Ruins level.

7 (UNUSED)

Template:Infobox song Track 7 was meant to be used in the scrapped level featuring Morten the Worm, i.e. the original Inside the Asylum level.[1]

8

Template:Infobox song Track 8 is used in the Cemetery Hill and The Entrance Hall levels.

9

Template:Infobox song Track 9 is used in the Pumpkin Gorge level.

10

Template:Infobox song Track 10 is used in The Time Device and Zarok's Lair (outside of the battle arena) levels.

11

Template:Infobox song Track 11 is used in the Title Level.

12

Template:Infobox song Track 12 is used in the Hall of Heroes level.

13

Template:Infobox song Track 13 is used in the Credits level.

14

Template:Infobox song Track 14 is used in the Land Map level.

15

Template:Infobox song Track 15 is used in the Credits level.

16

Template:Infobox songTrack 16 is used during boss fights in the game.

17

Template:Infobox song Track 17 is used in the Pools of the Ancient Dead and The Gallows Gauntlet levels.

18

Template:Infobox song Track 18 is used in the The Asylum Grounds level.

19

Template:Infobox song Track 19 is used in the The Ghost Ship level.

20

Template:Infobox song Track 20 is used in The Crystal Caves level.

21

Template:Infobox song Track 21 is used in Zarok's Lair level during Zarok's boss fight.

22

Template:Infobox song Jingle 22 is one of the jingles played at the beginning of a level.

23 (UNUSED)

Template:Infobox song Jingle 23 is one of the jingles left unused.

24

Template:Infobox song Jingle 24 is one of the jingles played at the beginning of a level.

25 (UNUSED)

Template:Infobox song 'Jingle 25 is one of the jingles left unused.

26

Template:Infobox song Jingle 26 is played after defeating a boss.

27

Template:Infobox song Jingle 27 is one of the jingles played at the beginning of a level.

28

Template:Infobox songJingle 7 can be heard in the background of the Hall of Heroes track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian (SCES-01494) and Spanish (SCES-01495) releases, where it replaces the Game Over jingle.

29 (UNUSED)

Template:Infobox song Track 29 is one of the jingles left unused.

30 (UNUSED)

Template:Infobox song Jingle 30 is one of the jingles left unused.

31 (UNUSED)

Template:Infobox song Jingle 31 is one of the jingles left unused.

32

Template:Infobox song Jingle 32 is one of the jingles played at the beginning of a level.

33 (UNUSED)

Template:Infobox song Jingle 33 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG3.

34 (UNUSED)

Template:Infobox song Jingle 34 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG4.

35

Template:Infobox song Jingle 35 is one of the jingles played at the beginning of a level.

36 (UNUSED)

Template:Infobox song Jingle 36 is one of the jingles left unused. Soundwise, the jingle is reminiscent of Morten's Dance.

37

Template:Infobox song Track 37 is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by Jingle 7.

Demo tracklist

This section lists all the music tracks used in early demo versions of the game.

1G14 (Demo)

Template:Infobox songA shorter version of IG14 (Journey through the Crystal Caves). In the MediEvil Rolling Demo, the track was used in The Hilltop Mausoleum, The Haunted Ruins, and The Ghost Ship levels. In the MediEvil 0.32 Demo, the track was used in the title level.

1G7 (Demo)

Template:Infobox songA shorter version of 1G7 (A difficult path). In the MediEvil Rolling Demo, the track was used in The Graveyard and The Asylum Grounds. In the MediEvil 0.32 Demo, the track was used in The Graveyard, Cemetery Hill, and the Stained Glass Demon's boss fight.

1G1A (Demo)

Template:Infobox songA shorter version of 1G1A (Dan's Awakening). In the MediEvil Rolling Demo, the track was used for The Ant Caves, The Sleeping Village, and Pools of the Ancient Dead. This track was not used in the MediEvil 0.32 Demo but can be located within the game files.

1G2A (Demo)

Template:Infobox songA shorter version of 1G2A (Quest for Vengeance). In the MediEvil Rolling Demo, the track was used in Scarecrow Fields and Pumpkin Gorge levels. In the MediEvil 0.32 Demo, the track was used in The Hilltop Mausoleum.

See also

References

  1. Facebook Bob & Barn on Facebook. Published 14 February, 2013.