The Fields of Dust: Difference between revisions
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{{Infobox level | {{Infobox level | ||
|number=6{{Gameref|Rolling-Demo}} | |number=6.{{Gameref|Rolling-Demo}} | ||
|enemies = [[Sand Monsters]] | |enemies = [[Sand Monsters]] | ||
|plevel=[[Scarecrow Fields]]{{Gameref|Rolling-Demo}} | |plevel=[[MediEvil ECTS Pre-Alpha/The Scarecrow Fields|5. The Scarecrow Fields]]{{Gameref|Rolling-Demo}} | ||
|nlevel= [[The Ant Caves]]{{Gameref|Rolling-Demo}} | |nlevel= [[MediEvil ECTS Pre-Alpha/The Ant Caves|7. The Ant Caves]]{{Gameref|Rolling-Demo}} | ||
}}'''The Fields of Dust''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} [[Chris Sorrell]], the game's producer, described the level as being similar to the ''{{w|Tremors (franchise)|Tremors}}'' films - the only safe spots in the level would be rocks, and [[Sir Dan]] would have to dash through dusty fog, avoiding [[Sand Monsters|sand monsters]] in search of the next rock.<ref>{{Icon|Twitter}} {{Cite web|quote=…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock.|url=https://twitter.com/Trepan/status/1441433791289970688|title=Chris Sorrell|site=Twitter|published=September 24, 2021|retrieved=October 10, 2021}}</ref> | }}'''The Fields of Dust''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} [[Chris Sorrell]], the game's producer, described the level as being similar to the ''{{w|Tremors (franchise)|Tremors}}'' films - the only safe spots in the level would be rocks, and [[Sir Dan]] would have to dash through dusty fog, avoiding [[Sand Monsters|sand monsters]] in search of the next rock.<ref>{{Icon|Twitter}} {{Cite web|quote=…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock.|url=https://twitter.com/Trepan/status/1441433791289970688|title=Chris Sorrell|site=Twitter|published=September 24, 2021|retrieved=October 10, 2021}}</ref> | ||
Concept art suggests that the level would have taken place after the [[Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields, with the Ant Caves coming after.{{Gameref|Rolling-Demo}} | |||
==Gallery== | ==Gallery== | ||
{{Empty section|Gallery}} | {{Empty section|Gallery}} | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{MediEvil | ==Navigation== | ||
{{MediEvil cut content}} | |||
{{DEFAULTSORT:Fields of Dust, The}} | {{DEFAULTSORT:Fields of Dust, The}} | ||
[[Category:Cut levels]] | [[Category:Cut levels]] | ||
[[Category: | [[Category:Content cut from MediEvil]] |
Revision as of 16:13, 31 August 2023
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The Fields of Dust | ||
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General information | ||
Enemies | Sand Monsters | |
Chronological information | ||
Previous level | 5. The Scarecrow Fields[1] | |
Next level | 7. The Ant Caves[1] |
The Fields of Dust is a level that was cut from MediEvil.[1] Chris Sorrell, the game's producer, described the level as being similar to the Tremors films - the only safe spots in the level would be rocks, and Sir Dan would have to dash through dusty fog, avoiding sand monsters in search of the next rock.[2]
Concept art suggests that the level would have taken place after the Pumpkin Gorge, while the level order in the MediEvil Rolling Demo places it after the Scarecrow Fields, with the Ant Caves coming after.[1]
Gallery
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References
- ↑ 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock." — Chris Sorrell on Twitter. Published September 24, 2021. Retrieved October 10, 2021.
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