Uncle Mad: Difference between revisions

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    Uncle Mad is a stationary enemy who can either hit [[Dan]] with a club or throw glass bottles at him. Killing Uncle Mad awards the player with 175 [[points]].{{Gameref|Rolling-Demo}}
    Uncle Mad is a stationary enemy who can either hit [[Dan]] with a club or throw glass bottles at him. Killing Uncle Mad awards the player with 175 [[points]].{{Gameref|Rolling-Demo}}
    ==See also==
    ==See also==
    *[[Mr. Mad]]
    *[[Baby Mad]]
    *[[Mrs. Mad]]
    *[[Nellie Mad]]


    {{clear}}
    {{clear}}
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}

    Revision as of 03:03, 17 November 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Uncle Mad
    Biographical information
    Gender Male
    Weapon(s) Glass bottles
    Club
    Gameplay information
    Points 175
    Behind the scenes information
    Cut from

    Uncle Mad was a member of the Mad family set to appear in The Sleeping Village in MediEvil. He does appear in the MediEvil Rolling Demo and MediEvil ECTS Pre-Alpha, where he can be encountered exclusively inside town buildings.

    When asked, Chris Sorrell, the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.[1]

    Characteristics

    Appearance

    Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue dungarees and red shoes. He could generally be found in a squatting position.

    Gameplay

    Uncle Mad is a stationary enemy who can either hit Dan with a club or throw glass bottles at him. Killing Uncle Mad awards the player with 175 points.[2]

    See also

    References

    1. ProBoards "Another good question. I don't recall the exact answer but it was likely a combination of
      1. We had to trim a few things to make best use of our time in the last months of development.
      2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.
      3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!"
      — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published June 24, 2013.
    2. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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