MediEvil Rolling Demo/Enemies: Difference between revisions

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    ==Combat==
    ==Combat==
    Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
    Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
     
    ===Formula===
    The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>
    The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>


    Line 11: Line 11:
    ((8 + 8 + 0 + 0) >> 2) * 25
    ((8 + 8 + 0 + 0) >> 2) * 25


    (16 >> 2) * 25
    (16 >> 2) * 25</pre>
    In order to bitshift the decimal number '''16''' to the right by 2, we first need to [[wikipedia:Binary number#Decimal to Binary|convert it into binary]], which is '''10000'''. Then, we need to discard the last two digits, which will give us the binary number '''100'''. [[wikipedia:Binary number#Binary to Decimal|Converting this back to decimal]] gives us the number '''4'''.
    <pre>4 * 25 = 100</pre>


    4 * 25 = 100</pre>
    Therefore, the Small Sword will deal '''100''' points of damage to the Headless Zombie.
     
    Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.


    ==Enemies in playable levels==
    ==Enemies in playable levels==
    Line 81: Line 81:
    |entity=SfCrow
    |entity=SfCrow
    |address=SF::8001a028
    |address=SF::8001a028
    |dmgTable={{RollingDemoEnemyDamageTable/4-8-4-4}}
    |dmgTable={{RollingDemoEnemyDamageTable|4|8|4|4}}
    }}
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    Line 101: Line 101:
    |entity=SfScarecrow
    |entity=SfScarecrow
    |address=SF::80019f54
    |address=SF::80019f54
    |dmgTable={{RollingDemoEnemyDamageTable|longbow=900}}
    |dmgTable={{RollingDemoEnemyDamageTable|4|4|16|4}}
    }}
    }}
    ===[[The Ant Caves]]===
    ===[[The Ant Caves]]===
    Line 159: Line 159:
    |receiveFire=1
    |receiveFire=1
    |address=PG::8001ca20
    |address=PG::8001ca20
    |dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
    |dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
    }}
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    Line 173: Line 173:
    |receiveFire=1
    |receiveFire=1
    |address=PG::8001cb24
    |address=PG::8001cb24
    |dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
    |dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
    }}
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    Line 186: Line 186:
    }}
    }}
    ===[[The Sleeping Village]]===
    ===[[The Sleeping Village]]===
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-BabyMad.png
    |name=[[Baby Mad]] (Unused)
    |bgclass=village-bg
    |bgposition=95% 95%
    |dmgSharp = N/A
    |dmgWeight = N/A
    |dmgFire = N/A
    |dmgMagic = N/A
    |receiveSharp = N/A
    |receiveWeight = N/A
    |receiveFire = N/A
    |receiveMagic = N/A
    |score=N/A
    |health=N/A
    |entity=N/A
    |dmgTable=N/A
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-NellieMad.png
    |image=MediEvilRollingDemo-NellieMad.png
    Line 264: Line 246:
    |dmgTable=N/A
    |dmgTable=N/A
    }}
    }}
    ===[[Pools of the Ancient Dead]]===
     
    ===[[Pools Of The Ancient Dead]]===
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-Tentacle.png
    |name=[[Tentacle]]
    |bgclass=pools-bg
    |bgposition=95% 95%
    |score=100
    |health=500
    |entity=Vine
    |address=800b90c8
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-FatKnight.png
    |image=MediEvilRollingDemo-FatKnight.png
    Line 274: Line 267:
    |entity=FatKnight
    |entity=FatKnight
    |address=800b8ef8
    |address=800b8ef8
    }}
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-MudKnight.png
    |name=[[Mud Knight]]
    |bgclass=pools-bg
    |bgposition=95% 95%
    |score=200
    |health=400
    |entity=MudKnight
    |address=800b8d2c
    }}
    }}
    {{RollingDemoEnemyTableEntry
    {{RollingDemoEnemyTableEntry
    Line 284: Line 287:
    |entity=Ghoul
    |entity=Ghoul
    |address=PD::80019acc
    |address=PD::80019acc
    }}
    {{RollingDemoEnemyTableEntry
    |image=MediEvilRollingDemo-MudKnight.png
    |name=[[Mud Knight]]
    |bgclass=pools-bg
    |bgposition=95% 95%
    |score=200
    |health=400
    |entity=MudKnight
    |address=800b8d2c
    }}
    }}


    Line 332: Line 325:
    |entity=Rhinotaur
    |entity=Rhinotaur
    |address=800b9528
    |address=800b9528
    |dmgTable={{RollingDemoEnemyDamageTable/4-2-4-4}}
    |dmgTable={{RollingDemoEnemyDamageTable|4|2|4|4}}
    }}
    }}
    ===[[The Pumpkin Serpent]]===
    ===[[The Pumpkin Serpent]]===
    Line 347: Line 340:
    |receiveFire=1
    |receiveFire=1
    |address=PG::8001cc40
    |address=PG::8001cc40
    |dmgTable={{RollingDemoEnemyDamageTable/8-8-1-4}}
    |dmgTable={{RollingDemoEnemyDamageTable|8|8|1|4}}
    }}
    }}
    {{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
    {{DISPLAYTITLE:Enemies in the ''MediEvil Rolling Demo''}}
    [[Category:MediEvil Rolling Demo]]
    [[Category:MediEvil Rolling Demo]]
    [[Category:Lists]]
    [[Category:Lists of enemies|Rolling Demo]]

    Revision as of 09:18, 21 November 2023

    The following article contains original research by Dan's Friend.

    This page is about enemies found in the MediEvil Rolling Demo.

    Combat

    Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.

    Formula

    The formula for dealing damage in the MediEvil Rolling Demo is as follows:
    ((Attack's Sharpness * Defender's Weakness to Sharpness) + (Attack's Weight * Defender's Weakness to Weight) + (Attack's Fire * Defender's Weakness to Fire) + (Attack's Magic * Defender's Weakness to Magic) >> 2) * 25 = Attack's Damage

    For example, if Dan uses a Small Sword (Sharpness 2, Weight 2, Fire 0, Magic 0) to attack a Headless Zombie (Sharpness 4, Weight 4, Fire 4, Magic 4), we can calculate the resultant damage by plugging the values into the formula:

    ((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25
    
    ((8 + 8 + 0 + 0) >> 2) * 25
    
    (16 >> 2) * 25

    In order to bitshift the decimal number 16 to the right by 2, we first need to convert it into binary, which is 10000. Then, we need to discard the last two digits, which will give us the binary number 100. Converting this back to decimal gives us the number 4.

    4 * 25 = 100

    Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.

    Enemies in playable levels

    The Graveyard

    MediEvilRollingDemo-Zombie1.png
    Zombie (Type A)
    Entity
    Zombie1 (800b6dbc)
    Health Score
    400 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Zombie2.png
    Zombie (Type B)
    Entity
    Zombie2 (800b6edc)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-HeadlessZombie.png
    Headless Zombie
    Entity
    Headless1 (800b83c4)
    Health Score
    400 HP 175 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Wolf.png
    Graveyard Wolf
    Entity
    Wolf1 (800b8200)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Desecrated Church

    MediEvilRollingDemo-Imp.png
    Imp
    Entity
    Imp (800b8c58)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Boss

    MediEvilRollingDemo-SGD.png
    Stained Glass Demon
    Entity
    S.G.D. (DC::8001b8b)
    Health Score
    3200 HP 1000 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Scarecrow Fields

    MediEvilRollingDemo-Crows.png
    Crow
    Entity
    SfCrow (SF::8001a028)
    Health Score
    100 HP 75 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 8 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    150 HP
    B. Sword
    300 HP
    M. Sword
    525 HP
    Dagger
    100 HP
    Axe
    500 HP
    Club
    800 HP*
    Crossbow
    300 HP
    Drumstick
    0 HP
    Arm
    150 HP
    Lightning
    50 HP
    Longbow
    350 HP**
    Spear
    600 HP
    *Indirect Club hits only cause 100 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Wickerman.png
    Wickerman
    Entity
    SfWickerman (SF::8001a278)
    Health Score
    400 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Scarecrow.png
    Scarecrow
    Entity
    SfScarecrow (SF::80019f54)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 16 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    900 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 400 X 6 HP additional damage.

    The Ant Caves

    MediEvilRollingDemo-Bat.png
    Bat
    Entity
    Bat (800b943c)
    Health Score
    100 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Larva.png
    Ant Larva
    Entity
    AntLarvae (AC::8001b8cc)
    Health Score
    300 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Ant.png
    Ant
    Entity
    Ant (AC::8001b58c)
    Health Score
    600 HP 300 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Boss

    MediEvilRollingDemo-AntQueen.png
    Ant Queen (Untextured)
    Entity
    QueenAnt (AC::8001b678)
    Health Score
    2500 HP 1500 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Pumpkin Gorge

    MediEvilRollingDemo-PumpkinPlants.png
    Pumpkin Plant
    Entity
    PgPPlant (PG::8001ca20)
    Health Score
    800 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 8 Weight 8 Fire 1 Magic 4
    Weapon Damage Table
    S. Sword
    200 HP
    B. Sword
    400 HP
    M. Sword
    650 HP
    Dagger
    200 HP
    Axe
    600 HP
    Club
    800 HP*
    Crossbow
    500 HP
    Drumstick
    0 HP
    Arm
    150 HP
    Lightning
    50 HP
    Longbow
    250 HP**
    Spear
    800 HP
    *Indirect Club hits only cause 100 HP of damage.
    **Applies burn effect, which deals 25 X 6 HP additional damage.
    MediEvilRollingDemo-PumpkinBombs.png
    Pumpkin Bombs
    Entity
    PgPumpkin (PG::8001cb24)
    Health Score
    200 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 8 Weight 8 Fire 1 Magic 4
    Weapon Damage Table
    S. Sword
    200 HP
    B. Sword
    400 HP
    M. Sword
    650 HP
    Dagger
    200 HP
    Axe
    600 HP
    Club
    800 HP*
    Crossbow
    500 HP
    Drumstick
    0 HP
    Arm
    150 HP
    Lightning
    50 HP
    Longbow
    250 HP**
    Spear
    800 HP
    *Indirect Club hits only cause 100 HP of damage.
    **Applies burn effect, which deals 25 X 6 HP additional damage.
    MediEvilRollingDemo-MaggotMonster.png
    Maggot Monster (Unused)
    Entity
    PgMaggot (PG::8001c928)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Sleeping Village

    MediEvilRollingDemo-NellieMad.png
    Nellie Mad (Unused)
    Entity
    NellieMad (SV::8001c4c8)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-UncleMad.png
    Uncle Mad
    Entity
    UncleMad (SV::8001bb9c)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-MrsMad.png
    Mrs Mad
    Entity
    MrsMad (SV::8001beb4)
    Health Score
    600 HP 175 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-MrMad.png
    Mr Mad
    Entity
    MrMad (SV::8001c1a0)
    Health Score
    800 HP 175 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Wolf.png
    Graveyard Wolf (Unused)
    Entity
    Wolf1 (800b8200)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-StoneGolem.png
    Stone Golem
    Entity
    SvGargoyle (SV::8001c774)
    Health Score
    0 HP 175 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    No Weapon Damage Table Available

    Pools Of The Ancient Dead

    MediEvilRollingDemo-Tentacle.png
    Tentacle
    Entity
    Vine (800b90c8)
    Health Score
    500 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-FatKnight.png
    Armoured Knight
    Entity
    FatKnight (800b8ef8)
    Health Score
    400 HP 125 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-MudKnight.png
    Mud Knight
    Entity
    MudKnight (800b8d2c)
    Health Score
    400 HP 200 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Ghoul.png
    Ghoul
    Entity
    Ghoul (PD::80019acc)
    Health Score
    400 HP 300 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    Enemies in unplayable levels

    The Coffin Vaults

    The texture file for this level does not indicate the presence of any enemies in the level.

    Cemetery Hill

    The textures found in the demo indicate the presence of flying Shadow Demons in the level.

    The Fields of Dust

    This level's texture file does not indicate the presence of any enemies in the level.

    The Crystal Caves

    Despite the level not being playable, several enemies can be identified from its files.

    MediEvilRollingDemo-Bat.png
    Bat
    Entity
    Bat (800b943c)
    Health Score
    100 HP 100 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-ScoutDemon.png
    Shadow Demon
    Entity
    ScoutDemon (CC::8001b760)
    Health Score
    400 HP 300 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    100 HP
    B. Sword
    200 HP
    M. Sword
    425 HP
    Dagger
    100 HP
    Axe
    300 HP
    Club
    400 HP*
    Crossbow
    250 HP
    Drumstick
    0 HP
    Arm
    75 HP
    Lightning
    50 HP
    Longbow
    300 HP**
    Spear
    400 HP
    *Indirect Club hits only cause 50 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.
    MediEvilRollingDemo-Rhinotaur.png
    Rhinotaur
    Entity
    Rhinotaur (800b9528)
    Health Score
    800 HP 750 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 4 Weight 2 Fire 4 Magic 4
    Weapon Damage Table
    S. Sword
    75 HP
    B. Sword
    150 HP
    M. Sword
    375 HP
    Dagger
    100 HP
    Axe
    200 HP
    Club
    200 HP*
    Crossbow
    225 HP
    Drumstick
    0 HP
    Arm
    25 HP
    Lightning
    50 HP
    Longbow
    275 HP**
    Spear
    300 HP
    *Indirect Club hits only cause 25 HP of damage.
    **Applies burn effect, which deals 100 X 6 HP additional damage.

    The Pumpkin Serpent

    Despite the level not being playable, one enemy can be found within the level's WAD.

    MediEvilRollingDemo-PumpkinKing.png
    Pumpkin King
    Entity
    PgMonster (PG::8001cc40)
    Health Score
    6400 HP 5000 points
    Damage Dealt
    Sharpness 4 Weight 4 Fire 4 Magic 4
    Damage Received
    Sharpness 8 Weight 8 Fire 1 Magic 4
    Weapon Damage Table
    S. Sword
    200 HP
    B. Sword
    400 HP
    M. Sword
    650 HP
    Dagger
    200 HP
    Axe
    600 HP
    Club
    800 HP*
    Crossbow
    500 HP
    Drumstick
    0 HP
    Arm
    150 HP
    Lightning
    50 HP
    Longbow
    250 HP**
    Spear
    800 HP
    *Indirect Club hits only cause 100 HP of damage.
    **Applies burn effect, which deals 25 X 6 HP additional damage.