MediEvil: Legends: Difference between revisions

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    {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game
    {{DISPLAYTITLE:''MediEvil: Legends''}}{{Infobox video game
    |name = MediEvil: Legends
    |name = MediEvil: Legends
    |image = [[File:MediEvil Legends|230px|center]]
    |video = [[File:MediEvil Legends trailer.webm]]
    |platforms = [[PlayStation Portable]]
    |platforms = PlayStation Portable (minis)
    |release = Unreleased
    |releasedate = Unreleased
    |genre = Hack-and-slash
    |genres = Hack-and-slash
    |modes = Single-player}}
    |modes = Single-player}}
    '''''MediEvil: Legends''''' was one of the [[:Category:Game prototypes|four game prototypes]] developed by students of the University of Abertay Dundee.
    '''''MediEvil: Legends''''' was one of [[:Category:Abertay University student games|four game prototypes]] developed by students of the University of Abertay Dundee.
    ==Gameplay==
    ==Gameplay==
    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref>{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref>
    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref name="legends">{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref>
    ==Synopsis==
    ===Characters===
    *[[Sir Daniel Fortesque]] - the most recent addition to the [[Hall of Heroes]].
    *[[The Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], and [[Woden the Mighty]] inquire about Sir Dan's quest to defeat Zarok.
    ===Plot===
    Sir Dan, having defeated the hordes of [[Zarok]] and earned his place in the Hall of Heroes, has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales...<ref name="legends"/>
    ==Development==
    The game was developed over ten weeks using Sony's [[wikipedia:PhyreEngine|PhyreEngine]] by a team consisting of two programmers, two artists, and a producer.<ref name="legends"/>
     
    ==Gallery==
    <gallery>
    MediEvilLegends-Screenshot.jpg|Gameplay screenshot.
    </gallery>
    ==References==
    ==References==
    {{reflist}}
    {{reflist}}
     
    {{clr}}
    {{Template:Games}}
    ==Navigation==
    [[Category:Game prototypes]]
    {{MediEvil series}}
    [[Category:Abertay University student games]]

    Latest revision as of 03:37, 18 November 2024

    MediEvil: Legends
    Platform(s) PlayStation Portable (minis)
    Release date(s) Unreleased
    Genre(s) Hack-and-slash
    Mode(s) Single-player

    MediEvil: Legends was one of four game prototypes developed by students of the University of Abertay Dundee.

    Gameplay

    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

    Synopsis

    Characters

    Plot

    Sir Dan, having defeated the hordes of Zarok and earned his place in the Hall of Heroes, has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales...[1]

    Development

    The game was developed over ten weeks using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[1]

    Gallery

    References

    1. 1.0 1.1 1.2 MediEvil Legends on Gearclank: James Dobson's Webspace.

    Navigation