The Halls of Illusion: Difference between revisions
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}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% -12%}}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgängers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}{{TwitterRef|Sorrell-Ref|1441435179042492421}} | }}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% -12%}}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgängers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}{{TwitterRef|Sorrell-Ref|1441435179042492421}} | ||
A very rough version of the level appears in the ''[[MediEvil ECTS Pre-Alpha]]''. No enemies or items are present in the level at this early stage, but its [[WAD]] and [[VLO]] confirm that Dan's doppelgängers were set to appear here. | A very rough version of the level appears in the ''[[MediEvil ECTS Pre-Alpha]]''. No enemies or items are present in the level at this early stage, but its [[cambridge:WAD|WAD]] and [[cambridge:VLO|VLO]] confirm that Dan's doppelgängers were set to appear here. | ||
==In promotional materials== | ==In promotional materials== | ||
Artwork of the level appeared briefly in ''[[The Making of MediEvil]]'' feature distributed via several demo discs. | Artwork of the level appeared briefly in ''[[The Making of MediEvil]]'' feature distributed via several demo discs. | ||
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</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
{{Main|:Category:Images of The Halls of Illusion|l1=Images of The Halls of Illusion}} | |||
<gallery perrow="4"> | <gallery perrow="4"> | ||
MediEvilECTSPreAlpha-TheHallsOfIllusion1.png | MediEvilECTSPreAlpha-TheHallsOfIllusion1.png | ||
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MediEvilECTSPreAlpha-TheHallsOfIllusion13.png | MediEvilECTSPreAlpha-TheHallsOfIllusion13.png | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |
Latest revision as of 02:43, 3 November 2023
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The Halls of Illusion | ||
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General information | ||
AKA | The Hall of Mirrors[1] | |
Enemies | Doppelgängers | |
Music | IG3 | |
Chronological information | ||
Previous level | 24. The Entrance Hall[2] | |
Next level | 26. The Hub[2] |
Location on Land Map | ||||
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The Halls of Illusion is a level that was cut from MediEvil.[2] According to the game's producer, Chris Sorrell, the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been Dan's doppelgängers who would emerge out of the mirrors to fight him.[3][1]
A very rough version of the level appears in the MediEvil ECTS Pre-Alpha. No enemies or items are present in the level at this early stage, but its WAD and VLO confirm that Dan's doppelgängers were set to appear here.
In promotional materials
Artwork of the level appeared briefly in The Making of MediEvil feature distributed via several demo discs.
The Making of MediEvil | MediEvil ECTS Pre-Alpha |
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Book of Gallowmere
Enemies
Gallery
- Main article: Images of The Halls of Illusion
References
- ↑ 1.0 1.1 "…The Hall of Mirrors was a mirror filled ‘maze’ where doppelgänger Dans were supposed to emerge from the mirrors to battle you." — Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published September 24, 2021.
- ↑ 2.0 2.1 2.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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