From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
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| ((8 + 8 + 0 + 0) >> 2) * 25 | | ((8 + 8 + 0 + 0) >> 2) * 25 |
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| (16 >> 2) * 25 | | (16 >> 2) * 25</pre> |
| | In order to bitshift the decimal number '''16''' by 2, we first need to convert it into binary, which gives us '''10000'''. Then we need to discard the last two digits, which will give us the binary number '''100'''. This is the binary form of the decimal number '''4'''. |
| | <pre>4 * 25 = 100</pre> |
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| 4 * 25 = 100</pre>
| | Therefore, the Small Sword will deal '''100''' points of damage to the Headless Zombie. |
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| Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie. | |
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| ==Enemies in playable levels== | | ==Enemies in playable levels== |
Revision as of 23:39, 20 November 2022
- The following article contains original research by Dan's Friend.
This page is about enemies found in the MediEvil Rolling Demo.
Combat
Much like enemies in the final game version, each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight Sir Dan, as each successful enemy attack robs Dan of an Energy Bone regardless of the amount of damage it deals.
Formula
The formula for dealing damage in the MediEvil Rolling Demo is as follows:
((Attack's * Defender's Weakness to ) + (Attack's * Defender's Weakness to ) + (Attack's * Defender's Weakness to ) + (Attack's * Defender's Weakness to ) >> 2) * 25 = Attack's Damage
For example, if Dan uses a Small Sword ( 2, 2, 0, 0) to attack a Headless Zombie ( 4, 4, 4, 4), we can calculate the resultant damage by plugging the values into the formula:
((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25
((8 + 8 + 0 + 0) >> 2) * 25
(16 >> 2) * 25
In order to bitshift the decimal number 16 by 2, we first need to convert it into binary, which gives us 10000. Then we need to discard the last two digits, which will give us the binary number 100. This is the binary form of the decimal number 4.
4 * 25 = 100
Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
Enemies in playable levels
Zombie (Type A)
|
Entity
|
Zombie1 (800b6dbc)
|
Health
|
Score
|
400 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Zombie (Type B)
|
Entity
|
Zombie2 (800b6edc)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Headless Zombie
|
Entity
|
Headless1 (800b83c4)
|
Health
|
Score
|
400 HP
|
175 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Graveyard Wolf
|
Entity
|
Wolf1 (800b8200)
|
Health
|
Score
|
400 HP
|
200 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Imp
|
Entity
|
Imp (800b8c58)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Boss
Stained Glass Demon
|
Entity
|
S.G.D. (DC::8001b8b)
|
Health
|
Score
|
3200 HP
|
1000 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Wickerman
|
Entity
|
SfWickerman (SF::8001a278)
|
Health
|
Score
|
400 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Scarecrow
|
Entity
|
SfScarecrow (SF::80019f54)
|
Health
|
Score
|
400 HP
|
200 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
16
|
4
|
|
Bat
|
Entity
|
Bat (800b943c)
|
Health
|
Score
|
100 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Ant Larva
|
Entity
|
AntLarvae (AC::8001b8cc)
|
Health
|
Score
|
300 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Ant
|
Entity
|
Ant (AC::8001b58c)
|
Health
|
Score
|
600 HP
|
300 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Boss
Ant Queen (Untextured)
|
Entity
|
QueenAnt (AC::8001b678)
|
Health
|
Score
|
2500 HP
|
1500 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Maggot Monster (Unused)
|
Entity
|
PgMaggot (PG::8001c928)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Baby Mad (Unused)
|
Entity
|
N/A
|
Health
|
Score
|
N/A
|
N/A
|
Damage Dealt
|
N/A
|
N/A
|
N/A
|
N/A
|
Damage Received
|
N/A
|
N/A
|
N/A
|
N/A
|
No Weapon Damage Table Available
|
Nellie Mad (Unused)
|
Entity
|
NellieMad (SV::8001c4c8)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Uncle Mad
|
Entity
|
UncleMad (SV::8001bb9c)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Mrs Mad
|
Entity
|
MrsMad (SV::8001beb4)
|
Health
|
Score
|
600 HP
|
175 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Mr Mad
|
Entity
|
MrMad (SV::8001c1a0)
|
Health
|
Score
|
800 HP
|
175 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Graveyard Wolf (Unused)
|
Entity
|
Wolf1 (800b8200)
|
Health
|
Score
|
400 HP
|
200 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Stone Golem
|
Entity
|
SvGargoyle (SV::8001c774)
|
Health
|
Score
|
0 HP
|
175 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
No Weapon Damage Table Available
|
Tentacle
|
Entity
|
Vine (800b90c8)
|
Health
|
Score
|
500 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Armoured Knight
|
Entity
|
FatKnight (800b8ef8)
|
Health
|
Score
|
400 HP
|
125 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Mud Knight
|
Entity
|
MudKnight (800b8d2c)
|
Health
|
Score
|
400 HP
|
200 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Ghoul
|
Entity
|
Ghoul (PD::80019acc)
|
Health
|
Score
|
400 HP
|
300 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Enemies in unplayable levels
The texture file for this level does not indicate the presence of any enemies in the level.
The textures found in the demo indicate the presence of flying Shadow Demons in the level.
This level's texture file does not indicate the presence of any enemies in the level.
Despite the level not being playable, several enemies can be identified from its files.
Bat
|
Entity
|
Bat (800b943c)
|
Health
|
Score
|
100 HP
|
100 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Shadow Demon
|
Entity
|
ScoutDemon (CC::8001b760)
|
Health
|
Score
|
400 HP
|
300 points
|
Damage Dealt
|
4
|
4
|
4
|
4
|
Damage Received
|
4
|
4
|
4
|
4
|
|
Despite the level not being playable, one enemy can be found within the level's WAD.