Green Knights: Difference between revisions
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|name = Green Knight | |name = Green Knight | ||
|aka = Sword Zombie, Armored Knight{{Bookref|MED2-Prima}} | |aka = Sword Zombie, Armored Knight{{Bookref|MED2-Prima}} | ||
|soul = {{Soul|2}} | |soul = {{Soul|2}}{{ORref|Lalle}} | ||
|image = | |image = | ||
|appearances = {{Appearances| | |appearances = {{Appearances| | ||
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*[[Wulfrum Hall]] | *[[Wulfrum Hall]] | ||
}}}} | }}}} | ||
'''Green Knights''' were living sets of armour brought to life by [[Palethorn]]'s magic. | '''Green Knights''' were living sets of armour brought to life by [[Palethorn]]'s magic. | ||
==Gameplay== | ==Gameplay== | ||
{{quote|These Armored Knights are looking to crack your noggin. Don't let them! Swing first and ask questions later.|''[[MediEvil II: Prima's Official Strategy Guide]]''}} | |||
===Strategy=== | ===Strategy=== | ||
The Green Knights found in the museum are typically encased in glass displays, but will break loose when they sense Dan's presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor. | The Green Knights found in the museum are typically encased in glass displays, but will break loose when they sense Dan's presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor. | ||
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==Trivia== | ==Trivia== | ||
*They are called "Armoured Knights" in ''MediEvil 2'''s [[MediEvil II: Prima's Official Strategy Guide|official strategy guide]]. | *They are called "Armoured Knights" in ''MediEvil 2'''s [[MediEvil II: Prima's Official Strategy Guide|official strategy guide]]. [[Armoured Knights|Enemies with this name]] can be found in both ''MediEvil'' and ''MediEvil: Resurrection''. | ||
==References== | ==References== |
Revision as of 18:33, 29 July 2023
Green Knight | |||
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Biographical information | |||
AKA | Sword Zombie, Armored Knight[1] | ||
Gameplay information | |||
Soul type | Medium Evil[2] | ||
Behind the scenes information | |||
Appears in |
Green Knights were living sets of armour brought to life by Palethorn's magic.
Gameplay
|
Strategy
The Green Knights found in the museum are typically encased in glass displays, but will break loose when they sense Dan's presence. They wield their heavy broadswords with surprising accuracy and take more than a few hits to bring down, due to their protective armor.
They can be rather difficult to defeat when first encountered in the Museum, as they inflict moderate to heavy damage, are immune to ranged attacks, and require several strikes from weaker weapons such as the Small Sword to kill. Having only a single Life Bottle on hand when they are first encountered makes fighting them all the riskier, so it's best to fight them defensively by charging up your weapon, hitting one, and then running away to charge it again. Running past them with your shield up might be a better solution until you can acquire a better weapon with which to revisit the level, as killing at least a few might be required to collect the Chalice.
The player can take advantage of their slow movement and requite the short range of the Small Sword by running in circles and sweep the sword on both knights.
Gallery
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See also
Trivia
- They are called "Armoured Knights" in MediEvil 2's official strategy guide. Enemies with this name can be found in both MediEvil and MediEvil: Resurrection.
References
- ↑ MediEvil II: Prima's Official Strategy Guide. Published by Dimension Publishing in 2000.
- ↑ Original research by sLalle.