MediEvil: Legends: Difference between revisions
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'''''MediEvil: Legends''''' was one of [[:Category:Abertay University student games|four game prototypes]] developed by students of the University of Abertay Dundee. | '''''MediEvil: Legends''''' was one of [[:Category:Abertay University student games|four game prototypes]] developed by students of the University of Abertay Dundee. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses | The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses: The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.<ref name="legends">{{cite web|title=MediEvil Legends|site=Gearclank: James Dobson's Webspace|url=http://gearclank.weebly.com/medievil-legends.html}}</ref> | ||
==Synopsis== | ==Synopsis== | ||
===Characters=== | ===Characters=== |
Latest revision as of 10:19, 6 December 2024
MediEvil: Legends | |||
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Developer(s) | ChocChip Moose[1] | ||
Platform(s) | PlayStation Portable (minis) | ||
Release date(s) | Unreleased | ||
Genre(s) | Hack-and-slash | ||
Mode(s) | Single-player |
MediEvil: Legends was one of four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses: The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[2]
Synopsis
Characters
- Sir Daniel Fortesque - the most recent addition to the Hall of Heroes.
- The Heroes - Canny Tim, Stanyer Iron Hewer, and Woden the Mighty inquire about Sir Dan's quest to defeat Zarok. The rest of the heroes join in too.
Plot
Sir Dan, having defeated the hordes of Zarok and earned his place in the Hall of Heroes, has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales...[2]
Development
The game was developed over ten weeks using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[2]
Gallery
Short trailer.
References
- ↑ "Fake trailer for the game prototype produced by ChocChip Moose for Sony as a part of the MProf Games Development course." — Satterley, Oliver, MediEvil - Legends on Vimeo. Published November 14, 2011.
- ↑ 2.0 2.1 2.2 MediEvil Legends on Gearclank: James Dobson's Webspace.
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