MediEvil: Legends

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    MediEvil: Legends
    Developer(s) ChocChip Moose[1]
    Platform(s) PlayStation Portable (minis)
    Release date(s) Unreleased
    Genre(s) Hack-and-slash
    Mode(s) Single-player

    MediEvil: Legends was one of four game prototypes developed by students of the University of Abertay Dundee.

    Gameplay

    The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses: The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[2]

    Synopsis

    Characters

    Plot

    Sir Dan, having defeated the hordes of Zarok and earned his place in the Hall of Heroes, has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales...[2]

    Development

    The game was developed over ten weeks using Sony's PhyreEngine by a team consisting of two programmers, two artists, and a producer.[2]

    Gallery

    References

    1. "Fake trailer for the game prototype produced by ChocChip Moose for Sony as a part of the MProf Games Development course." — Satterley, Oliver, MediEvil - Legends on Vimeo. Published November 14, 2011.
    2. 2.0 2.1 2.2 MediEvil Legends on Gearclank: James Dobson's Webspace.

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