Music in MediEvil

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PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

This page lists all the music in MediEvil. All tracks were composed by Paul Arnold and Andrew Barnabas.

Main tracklist

This section lists all the music as it appears in the game's cheat menu.

0

Template:Infobox song Track 0 is used in the Dan's Crypt, The Graveyard, Inside the Asylum and The Lake levels.

1

Template:Infobox song Track 1 is used in the Return to the Graveyard and The Pumpkin Serpent.

2

Template:Infobox song Track 2 is used in The Ant Caves.

3

Template:Infobox song Track 3 is used in Scarecrow Fields.

4

Template:Infobox song Track 4 is used in The Enchanted Earth and The Sleeping Village levels.

5

Template:Infobox song Track 5 is used in The Hilltop Mausoleum level.

6

Template:Infobox song Track 6 is used in The Haunted Ruins level.

7 (UNUSED)

Template:Infobox song Track 7 was meant to be used in the scrapped level featuring Morten the Worm, i.e. the original Inside the Asylum level.[1]

8

Template:Infobox song Track 8 is used in the Cemetery Hill and The Entrance Hall levels.

9

Template:Infobox song Track 9 is used in the Pumpkin Gorge level.

10

Template:Infobox song Track 10 is used in The Time Device and Zarok's Lair (outside of the battle arena) levels.

11

Template:Infobox song Track 11 is used in the Title Level.

12

Template:Infobox song Track 12 is used in the Hall of Heroes level.

13

Template:Infobox song Track 13 is used in the Credits level.

14

Template:Infobox song Track 14 is used in the Land Map level.

15

Template:Infobox song Track 15 is used in the Credits level.

16

Template:Infobox songTrack 16 is used during boss fights in the game.

17

Template:Infobox song Track 17 is used in the Pools of the Ancient Dead and The Gallows Gauntlet levels.

18

Template:Infobox song Track 18 is used in The Asylum Grounds level.

19

Template:Infobox song Track 19 is used in The Ghost Ship level.

20

Template:Infobox song Track 20 is used in The Crystal Caves level.

21

Template:Infobox song Track 21 is used in Zarok's Lair level during Zarok's boss fight.

22

Template:Infobox song Jingle 1 is one of the jingles played at the beginning of a level.

23 (UNUSED)

Template:Infobox song Jingle 2 is one of the jingles left unused.

24

Template:Infobox song Jingle 3 is one of the jingles played at the beginning of a level.

25 (UNUSED)

Template:Infobox song 'Jingle 4 is one of the jingles left unused.

26

Template:Infobox song Jingle 5 is played after defeating a boss.

27

Template:Infobox song Jingle 6 is one of the jingles played at the beginning of a level.

28

Template:Infobox songJingle 7 can be heard in the background of the Hall of Heroes track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian (SCES-01494) and Spanish (SCES-01495) releases, where it replaces the Game Over jingle.

29 (UNUSED)

Template:Infobox song Jingle 8 is one of the jingles left unused.

30 (UNUSED)

Template:Infobox song Jingle 9 is one of the jingles left unused.

31 (UNUSED)

Template:Infobox song Jingle 10 is one of the jingles left unused.

32

Template:Infobox song Jingle 11 is one of the jingles played at the beginning of a level.

33 (UNUSED)

Template:Infobox song Jingle 12 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG3.

34 (UNUSED)

Template:Infobox song Jingle 13 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG4.

35

Template:Infobox song Jingle 14 is one of the jingles played at the beginning of a level.

36 (UNUSED)

Template:Infobox song Jingle 15 is one of the jingles left unused. Soundwise, the jingle is reminiscent of Morten's Dance.

37

Template:Infobox song Track 22 is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by Jingle 7.

Demo tracklist

This section lists all the music tracks used in early demo versions of the game.

1G14 (Demo)

Template:Infobox songA shorter version of IG14 (Journey through the Crystal Caves). In the MediEvil Rolling Demo, the track was used in The Hilltop Mausoleum, The Haunted Ruins, and The Ghost Ship levels. In the MediEvil 0.32 Demo, the track was used in the title level.

1G7 (Demo)

Template:Infobox songA shorter version of 1G7 (A difficult path). In the MediEvil Rolling Demo, the track was used in The Graveyard and The Asylum Grounds. In the MediEvil 0.32 Demo, the track was used in The Graveyard, Cemetery Hill, and the Stained Glass Demon's boss fight.

1G1A (Demo)

Template:Infobox songA shorter version of 1G1A (Dan's Awakening). In the MediEvil Rolling Demo, the track was used for The Ant Caves, The Sleeping Village, and Pools of the Ancient Dead. This track was not used in the MediEvil 0.32 Demo but can be located within the game files.

1G2A (Demo)

Template:Infobox songA shorter version of 1G2A (Quest for Vengeance). In the MediEvil Rolling Demo, the track was used in Scarecrow Fields and Pumpkin Gorge levels. In the MediEvil 0.32 Demo, the track was used in The Hilltop Mausoleum.

See also

References

  1.   Bob & Barn on Facebook. Published 14 February, 2013.