Huge Undead Knight

Revision as of 00:17, 12 August 2023 by DansFriend (talk | contribs)
Imagine all the undiscovered wonders of the world that the machine could show us, if only it worked!
This page is about concepts that never materialised in an actual game or prototype. Ideas presented here are not canonical.

The Huge Undead Knight was a standalone enemy originally meant to be fought in the Pools of the Ancient Dead level of MediEvil. According to Jason Wilson's notes, the knight would have been invulnerable to Daniel's weapons but would grow weaker each time a shield in the level was obtained. Once all the shields were collected, Dan would have finally been able to kill off the knight, and would obtain the Dragon Potion as a result.[1]

References

  1. MediEvil's design history on @GunnVideos on YouTube.

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