Maggots
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Maggots were enemies removed from MediEvil. They were to feature in the Scarecrow Fields and Pumpkin Gorge levels. As their name suggests, they were large maggot creatures. They could burrow underground, and after erupting from the ground, they would spit projectiles at Dan. They can be found in the files of the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha.
Maggot | |||
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Biographical information | |||
AKA | Giant Pumpkin Maggot Monster | ||
Gameplay information | |||
Health | 400 HP | ||
Damage dealt | 4 4 4 4 | ||
Damage taken | 4 4 4 4 | ||
Points | 125 | ||
Entity | PgMaggot[1][1.1][2][2.1] | ||
Behind the scenes information | |||
Cut from |
Characteristics
Appearance
Maggots were giant, segmented creatures with suckers covering the front of their body. They had a big pair of mandibles and a huge gaping mouth with small, sharp teeth on their head.
Gameplay
Although they cannot be encountered normally, it is possible to hack Maggots back into the game in the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha as their entity is present in the PG overlay and their textures and model are in the Pumpkin Gorge VLO and WAD respectively.[1][1.2][2][2.2] However, they don't seem to be fully implemented, as they do not burrow into or emerge from the ground, instead only thrashing in place. Killing a Maggot awards Dan with 125 points.[1.1][2.1]
Animations
Maggots have six animations in total.
Behind the scenes
Development
Two models of Maggots appear in the MediEvil ECTS Pre-Alpha. One is used in the Pumpkin Gorge level and another is in a separate, unused WAD.[2.3] This second, unused version seems a lot more finished, as the Maggot is much more intricately textured. It is also not segmented; the whole model consists of only a single part, unlike the used model, which has six parts. However, the unused model only has one animation (thrashing animation).
Model used in Pumpkin Gorge | Unused work-in-progress model |
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GameShark codes
Spawn a Maggot | ||
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Code | Name | Effect |
80122A26 F400 80122A24 0037 |
Spawn a Maggot in the MediEvil Rolling Demo | Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.[3] |
80124780 0037 80124782 F400 |
Spawn a Maggot in the MediEvil ECTS Pre-Alpha | Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.[3] |
Gallery
References
- ↑ 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 1.1.0 1.1.1 PG.BIN, PgMaggot entity at offset 0x4928 (memory address 8001C92) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MEDRES.MWD, files at indices 154 (Pumpkin Gorge textures), and 167 (Maggot model) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.0 2.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 2.1.0 2.1.1 PG.BIN, PgMaggot entity at offset 0x6BF0 (memory address 80016BF0) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MEDRES.MWD, files at indices 191 (Pumpkin Gorge textures), and 204 (Maggot model) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MEDRES.MWD, file at index 590 (Unused Maggot model) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ 3.0 3.1 GameShark codes by sLalle.
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