The Silver Wood: Difference between revisions

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{{Cut content}}'''The Silver Wood''', also known as the '''Jabberwocky Chase''' or the '''Dragon Chase''', is a level that was cut from ''[[MediEvil]]''. The Silver Woods are only mentioned once in the released game, in a [[MediEvil_books#Book_6_-_HISTORY_OF_GALLOWMERE_-_Volume_2|book]] found in [[The Sleeping Village]].{{Gameref|Rolling-Demo}} It is assumed that this is the level that revolved around [[Daniel]] being chased by the [[Jabberwocky]]. The level was replaced by the [[9AV]] [[FMV]]. Bits of the level can be seen in the promotional trailer for the game.<ref name="MediEvil Boards">{{Icon|Proboards}} {{cite web|site=MediEvil Boards|published=7 May, 2013|retrieved=7 November, 2014|title=Interview with Chris Sorrell|url=http://sirdanielfortesque.proboards.com/post/12662}}</ref>
{{Cut content}}
{{Infobox level
|image = MediEvil2019-TheSilverWood-Postcard.png
|enemies = [[Jabberwocky]], [[Spiders]]
|number=22.{{Gameref|Rolling-Demo}}
|fmvbefore = [[9AV]]
|fmvafter = [[10AV]]
|music = [[Quest for Vengeance]]
|plevel=[[Circle of Shadows|21. Circle of Shadows]]{{Gameref|Rolling-Demo}}
|nlevel=[[MediEvil ECTS Pre-Alpha/The Ghost Ship|23. The Ghost Ship]]{{Gameref|Rolling-Demo}}
}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=84% 23%}}{{Quote|Good Luck with the Dragon!|A line from the ''MediEvil'' promotional trailer.}}
'''The Silver Wood''', also known as the '''Jabberwocky Chase''' or the '''Dragon Chase''', is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} The level revolved around [[Sir Dan]] being chased by the [[Jabberwocky]].{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}


The level is present in the ''[[MediEvil ECTS Pre-Alpha]]'', but it is only accessible via hacking. Although the level is devoid of enemies in this early game version, its [[cambridge:WAD|WAD]] and [[cambridge:VLO|VLO]] files suggest that in addition to the Jabberwocky, [[spiders]] were going to appear in the level.
Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit.
The level was going to be remade in the [[MediEvil (2019)|2019 remake of the game]], but was cut for time.{{TwitterRef|graysonZ80|1705339166374989990|September 22, 2023|December 14, 2023|quote=i was made to understand the 2019 MediEvil remake was actually meant to reimplement (or reimagine?) this level, and it got pretty far but was cut for time. (i think it’s been long enough that i can say that without getting killed?)}}
==In promotional materials==
The level was mentioned in a [[Preview:PlayStation Plus, July 1997|preview of the game for ''PlayStation Plus'' magazine]] released on June 25, 1997. It was described as being similar to the hog ride levels from ''Crash Bandicoot'', along with The Mud Slide level.
Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the ''MediEvil ECTS Pre-Alpha''; the textures and lighting had been updated and the Jabberwocky had been implemented.
{{Comparison
|leftname=''MediEvil ECTS Pre-Alpha''
|left=[[File:MediEvilECTSPreAlpha-TheSilverWood-Comparison1.gif]]
|rightname=''MediEvil'' trailer
|right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif]]
|notend=jlkjlkj
}}
{{Comparison
|leftname=''MediEvil ECTS Pre-Alpha''
|left=[[File:MediEvilECTSPreAlpha-TheSilverWood-Comparison2.gif]]
|rightname=''MediEvil'' trailer
|right=[[File:MediEvil1998-TheSilverWood-Trailer2.gif]]
}}
==In the final game==
{{Q|The army marched south across the [[Silver Mountains]] and through the Silver Woods. Soon afterwards even the Pumpkinlands belonged to Zarok - and Gallows Town looked to be his for the taking.|[[MediEvil books#Book 6 - HISTORY OF GALLOWMERE - Volume 2|HISTORY OF GALLOWMERE - Volume 2]]}}
The level was entirely replaced by the [[9AV]] [[full motion video]], which was originally played at the start of the level, showing the beginning of the chase only. The final version of 9AV includes new footage of Dan landing in the [[Circle of Shadows]] area and combines the rest of the original 9AV with [[10AV]], which depicted the end of the chase.
The level location itself, the Silver Woods, is only mentioned once in the released game, in a [[MediEvil_books#Book_6_-_HISTORY_OF_GALLOWMERE_-_Volume_2|book]] found in [[the Sleeping Village]].
==Book of Gallowmere==
===Enemies===
<gallery>
File:MediEvilECTSPreAlpha-Jabberwocky.png|link=Jabberwocky|[[Jabberwocky]]
File:MediEvilECTSPreAlpha-Spider.png|link=Spiders|[[Spiders]]
</gallery>
==Gallery==
==Gallery==
<tabber>Artwork=
{{Main|:Category:Images of The Silver Wood|l1=Images of The Silver Wood}}
<gallery widths="200" bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape">
===Concept art===
TheSilverWood.png
<gallery>
26 Mediart.jpg
MediEvil1998-TheSilverWood-ConceptArt.png|Art by [[Jason Wilson]].
MediEvil-Jabberwocky-ConceptArt.jpg|Art by [[Jason Wilson]].
</gallery>
</gallery>
|-|Screenshots=
 
<gallery widths="200" bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small" orientation="landscape">
===Screenshots===
Jabberwocky_chase.jpg
<gallery perrow="4">
Chase1.png
MediEvilECTSPreAlpha-TheSilverWood1.png|Level start.
Chase2.jpg
MediEvilECTSPreAlpha-TheSilverWood3.png
MediEvilECTSPreAlpha-TheSilverWood4.png|Swamp left, buddha and cobweb tunnel right.
MediEvilECTSPreAlpha-TheSilverWood5.png|Another fork in the road. Waterfall on the left.
MediEvilECTSPreAlpha-TheSilverWood6.png|Waterfall in the swamp section.
MediEvilECTSPreAlpha-TheSilverWood7.png|Swamp section end.
MediEvilECTSPreAlpha-TheSilverWood11.png|Buddha section left, cobweb tunnel right.
MediEvilECTSPreAlpha-TheSilverWood8.png|Buddha section spikes.
MediEvilECTSPreAlpha-TheSilverWood9.png|Buddha section statues.
MediEvilECTSPreAlpha-TheSilverWood10.png|Buddha section end.
MediEvilECTSPreAlpha-TheSilverWood12.png|Cobweb tunnel section start.
MediEvilECTSPreAlpha-TheSilverWood13.png|Cobweb tunnel entrance.
MediEvilECTSPreAlpha-TheSilverWood14.png|In the cobweb tunnel.
MediEvilECTSPreAlpha-TheSilverWood15.png
MediEvilECTSPreAlpha-TheSilverWood16.png
MediEvilECTSPreAlpha-TheSilverWood17.png|Level exit.
</gallery>
</gallery>
</tabber>


==References==
==References==
{{reflist}}
{{reflist}}
{{MediEvil levels}}
==Navigation==
{{MediEvil cut content}}
{{MediEvil ECTS Pre-Alpha levels}}
{{DEFAULTSORT:Silver Wood, The}}
[[Category:Content cut from MediEvil]]
[[Category:Cut levels]]
[[Category:Cut levels]]
[[Category:Levels]]

Revision as of 20:05, 14 December 2023

PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
The Silver Wood
MediEvil2019-TheSilverWood-Postcard.png
General information
Enemies Jabberwocky, Spiders
Music Quest for Vengeance
FMV before level 9AV
FMV after level 10AV
Chronological information
Previous level 21. Circle of Shadows[1]
Next level 23. The Ghost Ship[1]
Location on Land Map
   
   
Sir Daniel Fortesque
   
"Good Luck with the Dragon!"
― A line from the MediEvil promotional trailer.

The Silver Wood, also known as the Jabberwocky Chase or the Dragon Chase, is a level that was cut from MediEvil.[1] The level revolved around Sir Dan being chased by the Jabberwocky.[2]

The level is present in the MediEvil ECTS Pre-Alpha, but it is only accessible via hacking. Although the level is devoid of enemies in this early game version, its WAD and VLO files suggest that in addition to the Jabberwocky, spiders were going to appear in the level.

Much like the similar Mud Slide level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit.

The level was going to be remade in the 2019 remake of the game, but was cut for time.[3]

In promotional materials

The level was mentioned in a preview of the game for PlayStation Plus magazine released on June 25, 1997. It was described as being similar to the hog ride levels from Crash Bandicoot, along with The Mud Slide level.

Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the MediEvil ECTS Pre-Alpha; the textures and lighting had been updated and the Jabberwocky had been implemented.

MediEvil ECTS Pre-Alpha MediEvil trailer
MediEvilECTSPreAlpha-TheSilverWood-Comparison1.gif MediEvil1998-TheSilverWood-Trailer1.gif
MediEvil ECTS Pre-Alpha MediEvil trailer
MediEvilECTSPreAlpha-TheSilverWood-Comparison2.gif MediEvil1998-TheSilverWood-Trailer2.gif

In the final game

"The army marched south across the Silver Mountains and through the Silver Woods. Soon afterwards even the Pumpkinlands belonged to Zarok - and Gallows Town looked to be his for the taking."
HISTORY OF GALLOWMERE - Volume 2

The level was entirely replaced by the 9AV full motion video, which was originally played at the start of the level, showing the beginning of the chase only. The final version of 9AV includes new footage of Dan landing in the Circle of Shadows area and combines the rest of the original 9AV with 10AV, which depicted the end of the chase.

The level location itself, the Silver Woods, is only mentioned once in the released game, in a book found in the Sleeping Village.

Book of Gallowmere

Enemies

Gallery

Main article: Images of The Silver Wood

Concept art

Screenshots

References

  1. 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  2. ProBoards MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
  3. Twitter "i was made to understand the 2019 MediEvil remake was actually meant to reimplement (or reimagine?) this level, and it got pretty far but was cut for time. (i think it’s been long enough that i can say that without getting killed?)"@graysonZ80 on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published September 22, 2023. Retrieved December 14, 2023.

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