Leitmotif: Difference between revisions

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
(Permission granted)
 
m (Rewording some stuff.)
Line 1: Line 1:
A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.
A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.


Composed by Paul Arnold and Andrew Barnabas, the ''[[MediEvil (series)|MediEvil]]'' series has only two leitmotifs:
Composed by [[Paul Arnold]] and [[Andrew Barnabas]], the ''[[MediEvil (series)|MediEvil]]'' soundtracks have only two leitmotifs:


==Quest for Vengeance==
==Quest for Vengeance==
[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The leitmotif's full version as used for track IG2A's prototype version.]]
[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The Quest for Vengeance leitmotif as heard in IG2A's demo version.]]
The most used leitmotif of the entire series. Composed since as early as 1997 prior to the first game's official release, the leitmotif was first used in ''[[MediEvil Rolling Demo]]'' as a prototype version of track [[Music in MediEvil#2|IG2A]].
The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]].
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#13|INTN]]
* [[Music in MediEvil#13|INTN]]
Line 62: Line 62:


===Demos===
===Demos===
A prototype version of IG2A is used for the specific demos below:
An early version of IG2A is used in the following demo versions:
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]


==Dan's Waltz==
==Dan's Waltz==
This leitmotif was used for only a less amount of tracks for all games but ''[[MediEvil 2]]''.
This leitmotif is used in fewer tracks, but still appears in every game except for ''[[MediEvil 2]]''.
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#8|IG5A]]
* [[Music in MediEvil#8|IG5A]]

Revision as of 18:04, 27 October 2021

A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

Quest for Vengeance

File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum
The Quest for Vengeance leitmotif as heard in IG2A's demo version.

The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

MediEvil (1998)

MediEvil 2

MediEvil: Resurrection

MediEvil (2019)

Demos

An early version of IG2A is used in the following demo versions:

Dan's Waltz

This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

MediEvil (1998)

MediEvil: Resurrection

MediEvil (2019)