Leitmotif: Difference between revisions
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A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location. | A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location. | ||
Composed by Paul Arnold and Andrew Barnabas, the ''[[MediEvil (series)|MediEvil]]'' | Composed by [[Paul Arnold]] and [[Andrew Barnabas]], the ''[[MediEvil (series)|MediEvil]]'' soundtracks have only two leitmotifs: | ||
==Quest for Vengeance== | ==Quest for Vengeance== | ||
[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The leitmotif | [[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The Quest for Vengeance leitmotif as heard in IG2A's demo version.]] | ||
The most | The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]]. | ||
===[[MediEvil|''MediEvil'' (1998)]]=== | ===[[MediEvil|''MediEvil'' (1998)]]=== | ||
* [[Music in MediEvil#13|INTN]] | * [[Music in MediEvil#13|INTN]] | ||
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===Demos=== | ===Demos=== | ||
An early version of IG2A is used in the following demo versions: | |||
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] | * ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] | ||
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]] | * ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]] | ||
==Dan's Waltz== | ==Dan's Waltz== | ||
This leitmotif | This leitmotif is used in fewer tracks, but still appears in every game except for ''[[MediEvil 2]]''. | ||
===[[MediEvil|''MediEvil'' (1998)]]=== | ===[[MediEvil|''MediEvil'' (1998)]]=== | ||
* [[Music in MediEvil#8|IG5A]] | * [[Music in MediEvil#8|IG5A]] |
Revision as of 18:04, 27 October 2021
A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.
Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:
Quest for Vengeance
The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.
MediEvil (1998)
- INTN
- Usage: Introduction
- Timestamp(s): 0:44-0:59
- Opening Theme
- Usage: IntroAV
- Timestamp(s): 1:38-1:50
- IG2A
- Usage: Return to the Graveyard, The Pumpkin Serpent
- Timestamp(s): 0:14-0:50, 1:31-2:09
- ZBOSS
- Usage: Zarok's Lair (Beast Zarok boss battle)
- Timestamp(s): 0:19-0:52, 1:15-1:47
MediEvil 2
- Boss Theme
- Usage: Tyrannosaurus Wrecks, The Time Machine, the Ripper
- Timestamp(s): 0:32-036, 0:52-1:07
MediEvil: Resurrection
- Home of the Dead
- Usage: The Graveyard, Return to the Graveyard, Haunted Ruins
- Timestamp(s): 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
- George the Pumpkin
- Usage: Pumpkin Gorge
- Timestamp(s): 1:06-1:33
- Wheat Demons
- Usage: Hilltop Mausoleum (Stained Glass Demon boss fight), Scarecrow Fields, Inside the Asylum (Mad Axeman boss fight)
- Timestamp(s): 2:25-2:40, 2:54-3:08
- Zarok's Lair
- Usage: Zarok's Lair
- Timestamp(s): 0:06-0:18, 0:39-1:33
MediEvil (2019)
- The Sorcerer Returns
- Usage: Opening intro
- Timestamp(s): 1:47-2:00
- Pane and Heartbreak
- Usage: The Hilltop Mausoleum (Stained Glass Demon boss fight)
- Timestamp(s): 0:33-0:48
- The Prodigal Skeleton Returns
- Usage: Return to the Graveyard
- Timestamp(s): 0:14-0:27, 1:08-1:36, 2:04-2:35
- Gourd and Evil
- Usage: Pumpkin Gorge, The Pumpkin Serpent
- Timestamp(s): 1:33-2:01
- Have You Seen My Hand?
- Usage: The Lake
- Timestamp(s): 1:13-1:40
- Jawless Arrow Magnet
- Usage: Return to the Graveyard
- Timestamp(s): 0:58-1:09,
- Quite Enough of Your Meddling
- Usage: Zarok's Lair (Beast Zarok boss battle)
- Timestamp(s): 0:25-0:36, 0:56-1:32, 1:44-2:21
- Merchant Gargoyle's Theme
- Usage: All levels (excluding Dan's Crypt)
Demos
An early version of IG2A is used in the following demo versions:
Dan's Waltz
This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.
MediEvil (1998)
- IG5A
- Usage: Cemetery Hill, The Entrance Hall
- Timestamp(s): 0:11-0:46, 0:54-1:28, 1:35-2:00
- IG13
- Usage: The Ghost Ship
- Timestamp(s): 1:01-1:12, 1:25-1:37
MediEvil: Resurrection
- Gallowmere Waltz
- Usage: Gallowmere Plains, Ghost Ship
- Timestamp: 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
MediEvil (2019)
- Dan Overboard
- Usage: The Ghost Ship
- Timestamp(s): 0:48-1:10
- Run of the Hill
- Usage: Cemetery Hill
- Timestamp(s): 0:11-0:45, 0:57-1:30, 2:18-2:42