The Halls of Illusion: Difference between revisions

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    {{Infobox level
    {{Infobox level
    |number=25{{Gameref|Rolling-Demo}}
    |number=25.{{Gameref|Rolling-Demo}}
    |aka = The Hall of Mirrors<ref name="Twitter">{{Icon|Twitter}} {{Cite web|site=Twitter|url=https://twitter.com/Trepan/status/1441435179042492421|quote=…The Hall of Mirrors was a mirror filled ‘maze’ where doppelgänger Dans were supposed to emerge from the mirrors to battle you.|title=Chris Sorrell|published=September 24, 2021|retrieved=October 10, 2021}}</ref>
    |enemies = [[Doppelgängers]]
    |enemies = [[Doppelgangers]]
    |music = [[IG3]]
    |plevel=[[The Entrance Hall]]{{Gameref|Rolling-Demo}}
    |aka = The Hall of Mirrors{{TwitterRef|Sorrell|1441435179042492421|September 24, 2021|quote=…The Hall of Mirrors was a mirror filled ‘maze’ where doppelgänger Dans were supposed to emerge from the mirrors to battle you.}}
    |nlevel=[[The Hub]]{{Gameref|Rolling-Demo}}
    |enemies = [[Doppelgängers]]
    }}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgangers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|Interview with Chris Sorrell|May 7, 2013}}<ref name="Twitter"/>
    |plevel=[[The Entrance Hall|24. The Entrance Hall]]{{Gameref|Rolling-Demo}}
    |nlevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
    }}'''The Halls of Illusion''' is a level that was cut from ''[[MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been [[Dan]]'s [[doppelgängers]] who would emerge out of the mirrors to fight him.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}{{TwitterRef|Sorrell-Ref|1441435179042492421}}


    A very rough version of the level appears in the ''[[MediEvil ECTS Pre-Alpha]]''. No enemies or items are present in the level at this early stage, but its [[WAD]] and [[VLO]] confirm that Dan's doppelgängers were set to appear here.
    ==Book of Gallowmere==
    ===Enemies===
    <gallery>
    File:MediEvilECTSPreAlpha-Doppelgangers.png|link=Doppelgängers|[[Doppelgängers]]
    </gallery>
    ==Gallery==
    {{Empty section|Gallery}}
    ==References==
    ==References==
    {{reflist}}
    {{reflist}}
    {{MediEvil levels}}
    ==Navigation==
    {{MediEvil cut content}}
    {{MediEvil ECTS Pre-Alpha levels}}
    [[Category:Content cut from MediEvil]]
    [[Category:Cut levels]]
    {{DEFAULTSORT:Halls of Illusion, The}}
    {{DEFAULTSORT:Halls of Illusion, The}}
    [[Category:Cut levels]]
    [[Category:Levels]]

    Revision as of 12:16, 19 September 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Halls of Illusion
    General information
    AKA The Hall of Mirrors[1]
    Enemies Doppelgängers
    Music IG3
    Chronological information
    Previous level 24. The Entrance Hall[2]
    Next level 26. The Hub[2]

    The Halls of Illusion is a level that was cut from MediEvil.[2] According to the game's producer, Chris Sorrell, the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been Dan's doppelgängers who would emerge out of the mirrors to fight him.[3][1]

    A very rough version of the level appears in the MediEvil ECTS Pre-Alpha. No enemies or items are present in the level at this early stage, but its WAD and VLO confirm that Dan's doppelgängers were set to appear here.

    Book of Gallowmere

    Enemies

    Gallery

    References

    1. 1.0 1.1 Twitter "…The Hall of Mirrors was a mirror filled ‘maze’ where doppelgänger Dans were supposed to emerge from the mirrors to battle you."Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published September 24, 2021.
    2. 2.0 2.1 2.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    3. ProBoards MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.

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