Leitmotif: Difference between revisions

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A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.
A '''leitmotif''' is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.


Composed by Paul Arnold and Andrew Barnabas, the ''[[MediEvil (series)|MediEvil]]'' series has only two leitmotifs:
Composed by [[Paul Arnold]] and [[Andrew Barnabas]], the ''[[MediEvil (series)|MediEvil]]'' soundtracks have only two leitmotifs:


==Quest for Vengeance==
==Quest for Vengeance==
[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The leitmotif's full version as used for track IG2A's prototype version.]]
The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]].
The most used leitmotif of the entire series. Composed since as early as 1997 prior to the first game's official release, the leitmotif was first used in ''[[MediEvil Rolling Demo]]'' as a prototype version of track [[Music in MediEvil#2|IG2A]].
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#13|INTN]]
* [[Music in MediEvil#13|INTN]]
** '''Usage:''' [[Credits (MediEvil)#Introduction|Introduction]]
** '''Usage:''' [[Credits#Introduction|Introduction]]
** '''Timestamp(s):''' 0:44-0:59
** '''Timestamp(s):''' 0:44-0:59
* Opening Theme
* Opening Theme
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===''[[MediEvil: Resurrection]]''===
===''[[MediEvil: Resurrection]]''===
* [[Home of the Dead]]
* [[Home of the Dead]]
** '''Usage:''' [[The Graveyard (Resurrection)|The Graveyard]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Usage:''' [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
* [[George the Pumpkin]]
* [[George the Pumpkin]]
** '''Usage:''' [[Pumpkin Gorge (Resurrection)|Pumpkin Gorge]]
** '''Usage:''' [[Pumpkin Gorge (MediEvil: Resurrection)|Pumpkin Gorge]]
** '''Timestamp(s):''' 1:06-1:33
** '''Timestamp(s):''' 1:06-1:33
* [[Wheat Demons]]
* [[Wheat Demons]]
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (Resurrection)|Scarecrow Fields]], [[Inside the Asylum (Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]], [[Inside the Asylum (MediEvil: Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
* [[Zarok's Lair (track)|Zarok's Lair]]
* [[Zarok's Lair (track)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (Resurrection)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
===[[MediEvil (2019)|''MediEvil'' (2019)]]===
* [[The Sorcerer Returns]]
* [[The Sorcerer Returns]]
** '''Usage:''' Opening intro
** '''Usage:''' Opening intro
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===Demos===
===Demos===
A prototype version of IG2A is used for the specific demos below:
An early version of IG2A is used in the following demo versions:
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil Rolling Demo]]'' - [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]], [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]
* ''[[MediEvil 0.32 Demo]]'' - [[The Hilltop Mausoleum]]


==Dan's Waltz==
==Dan's Waltz==
This leitmotif was used for only a less amount of tracks for all games but ''[[MediEvil 2]]''.
This leitmotif is used in fewer tracks, but still appears in every game except for ''[[MediEvil 2]]''.
===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#8|IG5A]]
* [[Music in MediEvil#8|IG5A]]
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** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
===[[MediEvil (2019)|''MediEvil'' (2019)]]===
* [[Dan Overboard]]
* [[Dan Overboard]]
** '''Usage:''' [[The Ghost Ship]]
** '''Usage:''' [[The Ghost Ship]]

Latest revision as of 01:50, 15 July 2023

A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

Quest for Vengeance

The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

MediEvil (1998)

MediEvil 2

MediEvil: Resurrection

MediEvil (2019)

Demos

An early version of IG2A is used in the following demo versions:

Dan's Waltz

This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

MediEvil (1998)

MediEvil: Resurrection

MediEvil (2019)