Magicians: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|name = | |name = Magician | ||
|aka = Snakeman<br>Tattoo Man<br>Wizard | |aka = Snakeman<br>Tattoo Man<br>Wizard | ||
|soul = {{Soul|2}}{{ORref|Lalle}} | |soul = {{Soul|2}}{{ORref|Lalle}} | ||
|health = 250 HP{{ORref|Lalle}} | |health = 250 HP{{ORref|Lalle}} | ||
|image = MediEvil2-Magician-Render.png | |image = MediEvil2-Magician-Render.png | ||
|gender = Male | |||
|appearances = {{Appearances| | |appearances = {{Appearances| | ||
|medievil2 = | |medievil2 = | ||
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===[[MediEvil II: Prima's Official Strategy Guide|Official Strategy guide]] entry=== | ===[[MediEvil II: Prima's Official Strategy Guide|Official Strategy guide]] entry=== | ||
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.{{Bookref|MED2-Prima}} | This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.{{Bookref|MED2-Prima}} | ||
==Gallery== | |||
{{Empty section|Gallery}} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Latest revision as of 04:14, 1 November 2024
Magician | |||
---|---|---|---|
Biographical information | |||
AKA | Snakeman Tattoo Man Wizard | ||
Gender | Male | ||
Gameplay information | |||
Soul type | Medium Evil[1] | ||
Health | 250 HP[1] | ||
Behind the scenes information | |||
Appears in |
The Magicians were a part of the Freakshow in London in 1886.
Gameplay
Official Strategy guide entry
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the Daring Dash and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your Hammer for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.[2]
Gallery
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References
- ↑ 1.0 1.1 Original research by sLalle.
- ↑ MediEvil II: Prima's Official Strategy Guide. Published by Dimension Publishing in 2000.