Uncle Mad: Difference between revisions

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    *[[MediEvil Rolling Demo/The Sleeping Village|The Sleeping Village]]
    *[[MediEvil Rolling Demo/The Sleeping Village|The Sleeping Village]]
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    '''Uncle Mad''' was a member of the Mad family set to appear in [[The Sleeping Village]] in ''[[MediEvil (1998)|MediEvil]]''. He does appear in the ''[[MediEvil Rolling Demo]]'' and ''[[MediEvil ECTS Pre-Alpha]]'', where he can be encountered exclusively inside town buildings.
    '''Uncle Mad''' was a member of the Mad family set to appear in [[The Sleeping Village]] in ''[[MediEvil (1998)|MediEvil]]''. He does appear in the ''[[MediEvil Rolling Demo]]'' and ''[[MediEvil ECTS Pre-Alpha]]'', where he can be encountered exclusively inside town buildings, squatting near [[wikipedia:hearth|hearth]]s.


    When asked, [[Chris Sorrell]], the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.{{Siteref|MediEvil-Boards|12898|MediEvil developers - Q&A;|June 24, 2013|author=Chris Sorrell|quote=Another good question. I don't recall the exact answer but it was likely a combination of<br>1. We had to trim a few things to make best use of our time in the last months of development.<br>2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.<br>3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!}}
    When asked, [[Chris Sorrell]], the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.{{Siteref|MediEvil-Boards|12898|MediEvil developers - Q&A;|June 24, 2013|author=Chris Sorrell|quote=Another good question. I don't recall the exact answer but it was likely a combination of<br>1. We had to trim a few things to make best use of our time in the last months of development.<br>2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.<br>3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!}}
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    Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue [[wikipedia:dungarees|dungarees]] and red shoes. He could generally be found in a squatting position.
    Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue [[wikipedia:dungarees|dungarees]] and red shoes. He could generally be found in a squatting position.
    ==Gameplay==
    ==Gameplay==
    ===Overview===
    Uncle Mad is a stationary enemy who can either hit [[Sir Dan]] with a club, or throw glass bottles at him. He cannot seemingly switch between the two weapons; each Uncle Mad encountered will either fight with a club or bottles. In the ''MediEvil ECTS Pre-Alpha'', Uncle Mad's club attacks only slightly chip away at Dan's health, but being hit by a glass bottle will cost Dan a whole [[lives|life]]. Killing Uncle Mad awards Dan with 175 [[points]].{{Gameref|Rolling-Demo}}  
    Uncle Mad is a stationary enemy who can either hit [[Sir Dan]] with a club, or throw glass bottles at him. He cannot seemingly switch between the two weapons; each Uncle Mad encountered will either fight with a club or bottles. In the ''MediEvil ECTS Pre-Alpha'', Uncle Mad's club attacks only slightly chip away at Dan's health, but being hit by a glass bottle will cost Dan a whole [[lives|life]]. Killing Uncle Mad awards Dan with 175 [[points]].{{Gameref|Rolling-Demo}}  



    Revision as of 03:39, 17 November 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Uncle Mad
    MediEvilECTSPreAlpha-UncleMad.png
    Biographical information
    Gender Male
    Weapon(s) Glass bottles
    Club
    Gameplay information
    Points 175
    Behind the scenes information
    Cut from

    Uncle Mad was a member of the Mad family set to appear in The Sleeping Village in MediEvil. He does appear in the MediEvil Rolling Demo and MediEvil ECTS Pre-Alpha, where he can be encountered exclusively inside town buildings, squatting near hearths.

    When asked, Chris Sorrell, the game's producer, did not remember the exact reason for Uncle Mad's removal. However, he suggested that the enemy's uninteresting nature or his drunk appearance not passing quality assurance testing were the likely reasons.[1]

    Characteristics

    Appearance

    Uncle Mad was a bald, skinny man with big ears and a drunk look on his face. He wore blue dungarees and red shoes. He could generally be found in a squatting position.

    Gameplay

    Overview

    Uncle Mad is a stationary enemy who can either hit Sir Dan with a club, or throw glass bottles at him. He cannot seemingly switch between the two weapons; each Uncle Mad encountered will either fight with a club or bottles. In the MediEvil ECTS Pre-Alpha, Uncle Mad's club attacks only slightly chip away at Dan's health, but being hit by a glass bottle will cost Dan a whole life. Killing Uncle Mad awards Dan with 175 points.[2]

    An Uncle Mad with a club can be found inside the building that became the village smithy in the final game, and another who throws glass bottles is found in the building that would go on to become the Troll's Head pub.

    Animations

    Uncle Mad has a total of six animations.

    See also

    References

    1. ProBoards "Another good question. I don't recall the exact answer but it was likely a combination of
      1. We had to trim a few things to make best use of our time in the last months of development.
      2. Any in game depiction of drugs, alcohol, etc used to be very frowned upon so a drunk looking character could have been a problem with QA regarding the quality/content checklists they have to follow.
      3. He was a character rooted on the spot who threw bottles at you - i.e. very easy and not very interesting for the player to take out!"
      — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published June 24, 2013.
    2. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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