The Fields of Dust: Difference between revisions

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    Concept art suggests that the level would have taken place after the [[Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields, with the Ant Caves coming after.{{Gameref|Rolling-Demo}}
    Concept art suggests that the level would have taken place after the [[Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields, with the Ant Caves coming after.{{Gameref|Rolling-Demo}}


    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a rough form with placeholder textures. There are no enemies to fight or items to collect in this early incarnation of the level.
    The level appears in the ''[[MediEvil ECTS Pre-Alpha]]'', albeit in a rough form with placeholder textures. It can also only be accessed via hacking. There are no enemies to fight or items to collect in this early incarnation of the level.


    ==Gallery==  
    ==Gallery==  

    Revision as of 15:38, 2 September 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    The Fields of Dust
    MediEvilECTSPreAlpha-TheFieldsOfDust8.png
    General information
    Enemies Sand Monsters
    Music IG3
    Chronological information
    Previous level 5. The Scarecrow Fields[1]
    Next level 7. The Ant Caves[1]

    The Fields of Dust is a level that was cut from MediEvil.[1] Chris Sorrell, the game's producer, described the level as being similar to the Tremors films - the only safe spots in the level would be rocks, and Sir Dan would have to dash through dusty fog, avoiding sand monsters in search of the next rock.[2]

    Concept art suggests that the level would have taken place after the Pumpkin Gorge, while the level order in the MediEvil Rolling Demo places it after the Scarecrow Fields, with the Ant Caves coming after.[1]

    The level appears in the MediEvil ECTS Pre-Alpha, albeit in a rough form with placeholder textures. It can also only be accessed via hacking. There are no enemies to fight or items to collect in this early incarnation of the level.

    Gallery

    Concept art

    Screenshots

    References

    1. 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. Twitter "…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock."Chris Sorrell on Twitter. Published September 24, 2021. Retrieved October 10, 2021.

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