The Halls of Illusion: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) m (DansFriend moved page Draft:The Halls of Illusion to The Halls of Illusion without leaving a redirect) |
Revision as of 12:19, 19 September 2023
|
The Halls of Illusion | ||
---|---|---|
General information | ||
AKA | The Hall of Mirrors[1] | |
Enemies | Doppelgängers | |
Music | IG3 | |
Chronological information | ||
Previous level | 24. The Entrance Hall[2] | |
Next level | 26. The Hub[2] |
The Halls of Illusion is a level that was cut from MediEvil.[2] According to the game's producer, Chris Sorrell, the level was a 'maze' featuring a lot of mirror-based puzzles. The primary enemies would have been Dan's doppelgängers who would emerge out of the mirrors to fight him.[3][1]
A very rough version of the level appears in the MediEvil ECTS Pre-Alpha. No enemies or items are present in the level at this early stage, but its WAD and VLO confirm that Dan's doppelgängers were set to appear here.
Book of Gallowmere
Enemies
Gallery
|
References
- ↑ 1.0 1.1 "…The Hall of Mirrors was a mirror filled ‘maze’ where doppelgänger Dans were supposed to emerge from the mirrors to battle you." — Chris Sorrell (@Trepan) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published September 24, 2021.
- ↑ 2.0 2.1 2.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
|