Leitmotif

Revision as of 18:04, 27 October 2021 by DansFriend (talk | contribs) (Rewording some stuff.)

A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

Quest for Vengeance

File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum
The Quest for Vengeance leitmotif as heard in IG2A's demo version.

The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

MediEvil (1998)

MediEvil 2

MediEvil: Resurrection

MediEvil (2019)

Demos

An early version of IG2A is used in the following demo versions:

Dan's Waltz

This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

MediEvil (1998)

MediEvil: Resurrection

MediEvil (2019)

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