Leitmotif: Difference between revisions

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===[[MediEvil|''MediEvil'' (1998)]]===
===[[MediEvil|''MediEvil'' (1998)]]===
* [[Music in MediEvil#13|INTN]]
* [[Music in MediEvil#13|INTN]]
** '''Usage:''' [[Credits (MediEvil)#Introduction|Introduction]]
** '''Usage:''' [[Credits#Introduction|Introduction]]
** '''Timestamp(s):''' 0:44-0:59
** '''Timestamp(s):''' 0:44-0:59
* Opening Theme
* Opening Theme
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===''[[MediEvil: Resurrection]]''===
===''[[MediEvil: Resurrection]]''===
* [[Home of the Dead]]
* [[Home of the Dead]]
** '''Usage:''' [[The Graveyard (Resurrection)|The Graveyard]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Usage:''' [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
* [[George the Pumpkin]]
* [[George the Pumpkin]]
** '''Usage:''' [[Pumpkin Gorge (Resurrection)|Pumpkin Gorge]]
** '''Usage:''' [[Pumpkin Gorge (MediEvil: Resurrection)|Pumpkin Gorge]]
** '''Timestamp(s):''' 1:06-1:33
** '''Timestamp(s):''' 1:06-1:33
* [[Wheat Demons]]
* [[Wheat Demons]]
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (Resurrection)|Scarecrow Fields]], [[Inside the Asylum (Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]], [[Inside the Asylum (MediEvil: Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
* [[Zarok's Lair (track)|Zarok's Lair]]
* [[Zarok's Lair (track)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (Resurrection)|Zarok's Lair]]
** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
===[[MediEvil (PS4)|''MediEvil'' (2019)]]===

Revision as of 23:12, 11 July 2023

A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

Quest for Vengeance

The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

MediEvil (1998)

MediEvil 2

MediEvil: Resurrection

MediEvil (2019)

Demos

An early version of IG2A is used in the following demo versions:

Dan's Waltz

This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

MediEvil (1998)

MediEvil: Resurrection

MediEvil (2019)