Leitmotif: Difference between revisions

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    ==Quest for Vengeance==
    ==Quest for Vengeance==
    [[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px|thumb|The Quest for Vengeance leitmotif as heard in IG2A's demo version.]]
    The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]].
    The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the ''[[MediEvil Rolling Demo]]'' as part of track [[Music in MediEvil#2|IG2A]].
    ===[[MediEvil|''MediEvil'' (1998)]]===
    ===[[MediEvil|''MediEvil'' (1998)]]===
    * [[Music in MediEvil#13|INTN]]
    * [[Music in MediEvil#13|INTN]]
    ** '''Usage:''' [[Credits (MediEvil)#Introduction|Introduction]]
    ** '''Usage:''' [[Credits#Introduction|Introduction]]
    ** '''Timestamp(s):''' 0:44-0:59
    ** '''Timestamp(s):''' 0:44-0:59
    * Opening Theme
    * Opening Theme
    Line 25: Line 24:
    ===''[[MediEvil: Resurrection]]''===
    ===''[[MediEvil: Resurrection]]''===
    * [[Home of the Dead]]
    * [[Home of the Dead]]
    ** '''Usage:''' [[The Graveyard (Resurrection)|The Graveyard]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
    ** '''Usage:''' [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Haunted Ruins]]
    ** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
    ** '''Timestamp(s):''' 1:13-1:40, 4:40-4:54, 5:01-5:29, 5:57-6:25
    * [[George the Pumpkin]]
    * [[George the Pumpkin]]
    ** '''Usage:''' [[Pumpkin Gorge (Resurrection)|Pumpkin Gorge]]
    ** '''Usage:''' [[Pumpkin Gorge (MediEvil: Resurrection)|Pumpkin Gorge]]
    ** '''Timestamp(s):''' 1:06-1:33
    ** '''Timestamp(s):''' 1:06-1:33
    * [[Wheat Demons]]
    * [[Wheat Demons]]
    ** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (Resurrection)|Scarecrow Fields]], [[Inside the Asylum (Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
    ** '''Usage:''' [[Hilltop Mausoleum]] ([[Stained Glass Demon]] boss fight), [[Scarecrow Fields (MediEvil: Resurrection)|Scarecrow Fields]], [[Inside the Asylum (MediEvil: Resurrection)|Inside the Asylum]] ([[Mad Axeman]] boss fight)
    ** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
    ** '''Timestamp(s):''' 2:25-2:40, 2:54-3:08
    * [[Zarok's Lair (track)|Zarok's Lair]]
    * [[Zarok's Lair (track)|Zarok's Lair]]
    ** '''Usage:''' [[Zarok's Lair (Resurrection)|Zarok's Lair]]
    ** '''Usage:''' [[Zarok's Lair (MediEvil: Resurrection)|Zarok's Lair]]
    ** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
    ** '''Timestamp(s):''' 0:06-0:18, 0:39-1:33
    ===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
    ===[[MediEvil (2019)|''MediEvil'' (2019)]]===
    * [[The Sorcerer Returns]]
    * [[The Sorcerer Returns]]
    ** '''Usage:''' Opening intro
    ** '''Usage:''' Opening intro
    Line 79: Line 78:
    ** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
    ** '''Usage:''' [[Gallowmere Plains]], [[Ghost Ship]]
    ** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
    ** '''Timestamp:''' 0:12-0:46, 0:52-1:26, 1:33-1:57, 2:44-3:07
    ===[[MediEvil (PS4)|''MediEvil'' (2019)]]===
    ===[[MediEvil (2019)|''MediEvil'' (2019)]]===
    * [[Dan Overboard]]
    * [[Dan Overboard]]
    ** '''Usage:''' [[The Ghost Ship]]
    ** '''Usage:''' [[The Ghost Ship]]

    Latest revision as of 01:50, 15 July 2023

    A leitmotif is a musical "phrase" or melody, re-used in numerous music tracks to associate a tune with a person, event, or location.

    Composed by Paul Arnold and Andrew Barnabas, the MediEvil soundtracks have only two leitmotifs:

    Quest for Vengeance

    The most recurrent leitmotif in the series. Composed as early as 1997, it had its debut in the MediEvil Rolling Demo as part of track IG2A.

    MediEvil (1998)

    MediEvil 2

    MediEvil: Resurrection

    MediEvil (2019)

    Demos

    An early version of IG2A is used in the following demo versions:

    Dan's Waltz

    This leitmotif is used in fewer tracks, but still appears in every game except for MediEvil 2.

    MediEvil (1998)

    MediEvil: Resurrection

    MediEvil (2019)