The Silver Wood: Difference between revisions
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Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. | Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. | ||
==In promotional materials== | ==In promotional materials== | ||
The level was mentioned in a [[Preview:PlayStation Plus, July 1997|preview of the game for ''PlayStation Plus'' magazine]] released on June 25, 1997. It was described as being similar to the hog ride levels from ''Crash Bandicoot'', along with The Mud Slide level. | |||
Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the ''MediEvil ECTS Pre-Alpha''; the textures and lighting had been updated and the Jabberwocky had been implemented. | Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the ''MediEvil ECTS Pre-Alpha''; the textures and lighting had been updated and the Jabberwocky had been implemented. | ||
{{Comparison | {{Comparison | ||
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|right=[[File:MediEvil1998-TheSilverWood-Trailer2.gif]] | |right=[[File:MediEvil1998-TheSilverWood-Trailer2.gif]] | ||
}} | }} | ||
==In the final game== | ==In the final game== | ||
{{Q|The army marched south across the [[Silver Mountains]] and through the Silver Woods. Soon afterwards even the Pumpkinlands belonged to Zarok - and Gallows Town looked to be his for the taking.|[[MediEvil books#Book 6 - HISTORY OF GALLOWMERE - Volume 2|HISTORY OF GALLOWMERE - Volume 2]]}} | {{Q|The army marched south across the [[Silver Mountains]] and through the Silver Woods. Soon afterwards even the Pumpkinlands belonged to Zarok - and Gallows Town looked to be his for the taking.|[[MediEvil books#Book 6 - HISTORY OF GALLOWMERE - Volume 2|HISTORY OF GALLOWMERE - Volume 2]]}} |
Revision as of 17:03, 17 September 2023
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The Silver Wood | ||
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General information | ||
Enemies | Jabberwocky, Spiders | |
Music | Quest for Vengeance | |
FMV before level | 9AV | |
FMV after level | 10AV | |
Chronological information | ||
Previous level | 21. Circle of Shadows[1] | |
Next level | 23. The Ghost Ship[1] |
Location on Land Map | ||||
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The Silver Wood, also known as the Jabberwocky Chase or the Dragon Chase, is a level that was cut from MediEvil.[1] The level revolved around Sir Dan being chased by the Jabberwocky.[2]
The level is present in the MediEvil ECTS Pre-Alpha, but it is only accessible via hacking. Although the level is devoid of enemies in this early game version, its WAD and VLO files suggest that in addition to the Jabberwocky, spiders were going to appear in the level.
Much like the similar Mud Slide level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit.
In promotional materials
The level was mentioned in a preview of the game for PlayStation Plus magazine released on June 25, 1997. It was described as being similar to the hog ride levels from Crash Bandicoot, along with The Mud Slide level.
Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the MediEvil ECTS Pre-Alpha; the textures and lighting had been updated and the Jabberwocky had been implemented.
MediEvil ECTS Pre-Alpha | MediEvil trailer |
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MediEvil ECTS Pre-Alpha | MediEvil trailer |
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In the final game
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The level was entirely replaced by the 9AV full motion video, which was originally played at the start of the level, showing the beginning of the chase only. The final version of 9AV includes new footage of Dan landing in the Circle of Shadows area and combines the rest of the original 9AV with 10AV, which depicted the end of the chase.
The level location itself, the Silver Woods, is only mentioned once in the released game, in a book found in the Sleeping Village.
Book of Gallowmere
Enemies
Gallery
Concept art
Art by Jason Wilson.
Screenshots
References
- ↑ 1.0 1.1 1.2 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
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