Inside The Asylum (Morten version): Difference between revisions

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    |name = Inside The Asylum
    |name = Inside The Asylum
    |number=6.{{Gameref|Rolling-Demo}}
    |number=6.{{Gameref|Rolling-Demo}}
    |music = [[IG4]]
    |music = [[IG4]]{{Gameref|ECTSPreAlpha}}{{Note|Although the level was replaced by [[MediEvil ECTS Pre-Alpha/Dan's Crypt|Dan's Crypt]] in the ''MediEvil ECTS Pre-Alpha'', the level's music still remains the cut Morten track.|name=ECTS}}
    |fmvbefore = [[7AV]]
    |fmvbefore = [[7AV]]
    |plevel=[[MediEvil Rolling Demo/The Asylum Grounds|16. The Asylum Grounds]]{{Gameref|Rolling-Demo}}
    |plevel=[[MediEvil Rolling Demo/The Asylum Grounds|16. The Asylum Grounds]]{{Gameref|Rolling-Demo}}
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    Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.
    Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.
    ==Notes==
    {{Notelist}}
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}

    Revision as of 01:18, 28 September 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Inside The Asylum
    General information
    Music IG4[1][a]
    FMV before level 7AV
    Chronological information
    Previous level 16. The Asylum Grounds[2]
    Next level 18. The Enchanted Earth[2]
    Location on Land Map
       
       
    Sir Daniel Fortesque
       

    Inside The Asylum is a level that was cut from MediEvil. The level was going to feature Morten the Earthworm in a side-viewed platform section. The level was completely removed from the game,[1] but was later reintroduced with a new design inspired by the arcade game Smash TV.[3]

    Textures for the level appear in the MediEvil Rolling Demo. Most of the environmental textures are from The Graveyard level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a Beetle, a Big Rat, a Monk's Foot and a Woodlouse. Although these models are not in the MediEvil Rolling Demo, they can be found in the MediEvil ECTS Pre-Alpha.

    Notes

    1. Although the level was replaced by Dan's Crypt in the MediEvil ECTS Pre-Alpha, the level's music still remains the cut Morten track.

    References

    1. 1.0 1.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. 2.0 2.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    3. ProBoards "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those[sic] I think those rooms did." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.

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