Trident: Difference between revisions

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    In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.  
    In a [[Preview:PlayStation Plus, July 1997|PlayStation Plus magazine preview from July 1997]], the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.  
    ====''MediEvil Rolling Demo''====
    ====''MediEvil Rolling Demo''====
    In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game while attempting to equip it. However, there are workarounds.{{citation needed}} When it is successfully equipped, its attack animation will play when attack is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}}
    In the ''[[MediEvil Rolling Demo]]'', the trident usually crashes the game when equipping it. However, there are workarounds.{{citation needed}} When it is successfully equipped, its attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.{{Gameref|Rolling-Demo}} The trident's attack animation was reused for the sword lunge attack in the final game.


    ====''MediEvil ECTS Pre-Alpha''====
    ====''MediEvil ECTS Pre-Alpha''====

    Revision as of 01:25, 2 November 2023

    PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
    Trident
    MediEvilRollingDemo-Trident.png
    Icon MediEvilRollingDemo-TridentIcon.png
    Type Ranged
    Found in The Lake
    Given by Lake Lady

    The trident was to be a weapon in early incarnations of MediEvil, but was ultimately cut from the game.[1] According to Chris Sorrell, the game's producer, the trident would've been similar in use to the Lightning. Based on his recollection, it was removed because of this similarity, and also because the developers found it hard to justify such a weapon.[2]

    Characteristics

    Appearance

    The trident was a three-pronged spear with a golden head and shaft. The heel of the trident, as well as a decorative part just before its head, were of a different, silvery material.

    Gameplay

    Overview

    In a PlayStation Plus magazine preview from July 1997, the trident is described as a very powerful weapon and immensely difficult to get hold of. It is said to fire guided bolts of energy, with the ability to charge it up to fire an immensely powerful but unguided blast.

    MediEvil Rolling Demo

    In the MediEvil Rolling Demo, the trident usually crashes the game when equipping it. However, there are workarounds.[citation needed] When it is successfully equipped, its attack animation will play when the attack button is pressed, but it is unable to harm enemies due to being unfinished.[1] The trident's attack animation was reused for the sword lunge attack in the final game.

    MediEvil ECTS Pre-Alpha

    The Lake Lady hands the trident over.

    The trident's model has been removed from the main WAD by the time of the MediEvil ECTS Pre-Alpha. However, within one of the WAD files, a character known as the Lake Lady can be found. She emerges from The Lake to hand over the trident, suggesting that the weapon would be obtained in that particular level. This would mean that it would only be possible to obtain the trident near the end of the game, as The Lake was the game's penultimate level at this time.[3]

    References

    1. 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. ProBoards "We never got very far with that one. It would most likely have been a ranged weapon - like the lightning - and because of that similarity we decided we didn't need it (or couldn't justify it!)." — Chris Sorrell, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
    3. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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